402 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			402 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2015 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPathBuilder.h"
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| #include "include/core/SkScalar.h"
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| 
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| namespace {
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| // Concave test
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| void test_concave(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->translate(0, 0);
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|     canvas->drawPath(SkPath::Polygon({{20,20}, {80,20}, {30,30}, {20,80}}, false), paint);
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| }
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| 
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| // Reverse concave test
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| void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(100, 0);
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|     canvas->drawPath(SkPath::Polygon({{20,20}, {20,80}, {30,30}, {80,20}}, false), paint);
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|     canvas->restore();
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| }
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| 
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| // Bowtie (intersection)
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| void test_bowtie(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(200, 0);
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|     canvas->drawPath(SkPath::Polygon({{20,20}, {80,80}, {80,20}, {20,80}}, false), paint);
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|     canvas->restore();
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| }
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| 
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| // "fake" bowtie (concave, but no intersection)
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| void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(300, 0);
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|     canvas->drawPath(SkPath::Polygon({{20,20}, {50,40}, {80,20}, {80,80}, {50,60}, {20,80}},
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|                                      false), paint);
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|     canvas->restore();
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| }
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| 
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| // Bowtie with a smaller right hand lobe. The outer vertex of the left hand
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| // lobe intrudes into the interior of the right hand lobe.
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| void test_intruding_vertex(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(400, 0);
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|     canvas->drawPath(SkPath::Polygon({{20,20}, {50,50}, {68,20}, {68,80}, {50,50}, {20,80}},
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|                                      false, SkPathFillType::kWinding, true), paint);
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|     canvas->restore();
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| }
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| 
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| // A shape with an edge that becomes inverted on AA stroking and that also contains
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| // a repeated start/end vertex.
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| void test_inversion_repeat_vertex(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(400, 100);
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|     const SkPoint pts[] = {
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|         {80,50}, {40,80}, {60,20}, {20,20}, {39.99f,80}, {80,50},
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|     };
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|     canvas->drawPath(SkPath::Polygon(pts, SK_ARRAY_COUNT(pts), false,
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|                                      SkPathFillType::kWinding, true), paint);
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|     canvas->restore();
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| }
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| 
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| // Fish test (intersection/concave)
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| void test_fish(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(0, 100);
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|     canvas->drawPath(SkPath::Polygon({{20,20}, {80,80}, {70,50}, {80,20}, {20,80}, {0,50}}, false,
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|                                      SkPathFillType::kWinding, true), paint);
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|     canvas->restore();
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| }
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| 
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| // Overlapping "Fast-forward" icon: tests coincidence of inner and outer
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| // vertices generated by intersection.
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| void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(100, 100);
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|     auto path = SkPathBuilder().addPolygon({{20,20}, {60,50}, {20,80}}, false)
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|                                .addPolygon({{40,20}, {40,80}, {80,50}}, false)
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|                                .detach();
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|     canvas->drawPath(path, paint);
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|     canvas->restore();
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| }
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| 
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| // Square polygon with a square hole.
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| void test_hole(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(200, 100);
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|     auto path = SkPathBuilder().addPolygon({{20,20}, {80,20}, {80,80}, {20,80}}, false)
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|                                .addPolygon({{30,30}, {30,70}, {70,70}, {70,30}}, false)
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|                                .detach();
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|     canvas->drawPath(path, paint);
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|     canvas->restore();
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| }
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| 
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| // Star test (self-intersecting)
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| void test_star(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(300, 100);
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|     canvas->drawPath(SkPath::Polygon({{30,20}, {50,80}, {70,20}, {20,57}, {80,57}}, false),
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|                      paint);
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|     canvas->restore();
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| }
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| 
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| // Exercise a case where the intersection is below a bottom edge.
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| void test_twist(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(420, 220);
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|     canvas->scale(10, 10);
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|     const SkPoint pts[] = {
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|         {0.5f, 6},
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|         {5.8070392608642578125f, 6.4612660408020019531f},
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|         {-2.9186885356903076172f, 2.811046600341796875f},
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|         {0.49999994039535522461f, -1.4124038219451904297f},
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|     };
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|     canvas->drawPath(SkPath::Polygon(pts, SK_ARRAY_COUNT(pts), false), paint);
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|     canvas->restore();
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| }
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| 
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| // Stairstep with repeated vert (intersection)
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| void test_stairstep(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(0, 200);
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|     canvas->drawPath(SkPath::Polygon({{50,50}, {50,20}, {80,20}, {50,50}, {20,50}, {20,80}}, false),
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|                      paint);
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|     canvas->restore();
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| }
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| 
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| void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(100, 200);
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|     canvas->drawPath(SkPath::Polygon({{20,60}, {35,80}, {50,60}, {65,80}, {80,60}}, false), paint);
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|     canvas->restore();
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| }
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| 
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| // Overlapping segments
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| void test_overlapping(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(200, 200);
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|     canvas->drawPath(SkPath::Polygon({{20,80}, {80,80}, {80,20}, {80,30}}, false), paint);
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|     canvas->restore();
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| }
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| 
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| // Two "island" triangles inside a containing rect.
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| // This exercises the partnering code in the tessellator.
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| void test_partners(SkCanvas* canvas, const SkPaint& paint) {
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|     canvas->save();
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|     canvas->translate(300, 200);
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|     auto path = SkPathBuilder().addPolygon({{20,80}, {80,80}, {80,20}, {20,20}}, false)
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|                                .addPolygon({{30,30}, {45,50}, {30,70}}, false)
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|                                .addPolygon({{70,30}, {70,70}, {55,50}}, false)
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|                                .detach();
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|     canvas->drawPath(path, paint);
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|     canvas->restore();
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| }
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| 
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| // A split edge causes one half to be merged to zero winding (destroyed).
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| // Test that the other half of the split doesn't also get zero winding.
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| void test_winding_merged_to_zero(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(400, 350);
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|     path.moveTo(20, 80);
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|     path.moveTo(70,  -0.000001f);
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|     path.lineTo(70,   0.0);
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|     path.lineTo(60, -30.0);
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|     path.lineTo(40,  20.0);
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|     path.moveTo(50,  50.0);
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|     path.lineTo(50, -50.0);
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|     path.lineTo(10,  50.0);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Monotone test 1 (point in the middle)
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| void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(0, 300);
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|     path.moveTo(20, 20);
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|     path.quadTo(20, 50, 80, 50);
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|     path.quadTo(20, 50, 20, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Monotone test 2 (point at the top)
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| void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(100, 300);
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|     path.moveTo(20, 20);
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|     path.lineTo(80, 30);
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|     path.quadTo(20, 20, 20, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Monotone test 3 (point at the bottom)
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| void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(200, 300);
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|     path.moveTo(20, 80);
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|     path.lineTo(80, 70);
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|     path.quadTo(20, 80, 20, 20);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Monotone test 4 (merging of two monotones)
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| void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(300, 300);
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|     path.moveTo(80, 25);
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|     path.lineTo(50, 39);
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|     path.lineTo(20, 25);
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|     path.lineTo(40, 45);
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|     path.lineTo(70, 50);
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|     path.lineTo(80, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Monotone test 5 (aborted merging of two monotones)
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| void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(0, 400);
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|     path.moveTo(50, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(50, 50);
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|     path.lineTo(20, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| // Degenerate intersection test
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| void test_degenerate(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(100, 400);
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|     path.moveTo(50, 20);
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|     path.lineTo(70, 30);
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|     path.lineTo(20, 50);
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|     path.moveTo(50, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(50, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| // Two triangles with a coincident edge.
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| void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(200, 400);
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| 
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|     path.moveTo(80, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(20, 80);
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| 
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|     path.moveTo(20, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(20, 80);
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| 
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| // Bowtie with a coincident triangle (one triangle vertex coincident with the
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| // bowtie's intersection).
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| void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(300, 400);
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|     path.moveTo(20, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(80, 20);
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|     path.lineTo(20, 80);
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|     path.moveTo(50, 50);
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|     path.lineTo(80, 20);
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|     path.lineTo(80, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Collinear outer boundary edges. In the edge-AA codepath, this creates an overlap region
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| // which contains a boundary edge. It can't be removed, but it must have the correct winding.
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| void test_collinear_outer_boundary_edge(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(400, 400);
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|     path.moveTo(20, 20);
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|     path.lineTo(20, 50);
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|     path.lineTo(50, 50);
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|     path.moveTo(80, 50);
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|     path.lineTo(50, 50);
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|     path.lineTo(80, 20);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| // Coincident edges (big ones first, coincident vert on top).
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| void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(0, 500);
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|     path.moveTo(20, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(20, 80);
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|     path.moveTo(20, 20);
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|     path.lineTo(50, 50);
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|     path.lineTo(20, 50);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| // Coincident edges (small ones first, coincident vert on top).
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| void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(100, 500);
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|     path.moveTo(20, 20);
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|     path.lineTo(50, 50);
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|     path.lineTo(20, 50);
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|     path.moveTo(20, 20);
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|     path.lineTo(80, 80);
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|     path.lineTo(20, 80);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| // Coincident edges (small ones first, coincident vert on bottom).
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| void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(200, 500);
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|     path.moveTo(20, 80);
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|     path.lineTo(20, 50);
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|     path.lineTo(50, 50);
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|     path.moveTo(20, 80);
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|     path.lineTo(20, 20);
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|     path.lineTo(80, 20);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| // Coincident edges (big ones first, coincident vert on bottom).
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| void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) {
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|     SkPathBuilder path;
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|     canvas->save();
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|     canvas->translate(300, 500);
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|     path.moveTo(20, 80);
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|     path.lineTo(20, 20);
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|     path.lineTo(80, 20);
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|     path.moveTo(20, 80);
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|     path.lineTo(20, 50);
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|     path.lineTo(50, 50);
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|     canvas->drawPath(path.detach(), paint);
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|     canvas->restore();
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| }
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| 
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| }  // namespace
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| 
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| DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) {
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|     SkPaint paint;
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| 
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|     paint.setAntiAlias(true);
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|     paint.setStyle(SkPaint::kFill_Style);
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| 
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|     test_concave(canvas, paint);
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|     test_reverse_concave(canvas, paint);
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|     test_bowtie(canvas, paint);
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|     test_fake_bowtie(canvas, paint);
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|     test_intruding_vertex(canvas, paint);
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|     test_fish(canvas, paint);
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|     test_fast_forward(canvas, paint);
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|     test_hole(canvas, paint);
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|     test_star(canvas, paint);
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|     test_twist(canvas, paint);
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|     test_inversion_repeat_vertex(canvas, paint);
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|     test_stairstep(canvas, paint);
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|     test_stairstep2(canvas, paint);
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|     test_overlapping(canvas, paint);
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|     test_partners(canvas, paint);
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|     test_winding_merged_to_zero(canvas, paint);
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|     test_monotone_1(canvas, paint);
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|     test_monotone_2(canvas, paint);
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|     test_monotone_3(canvas, paint);
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|     test_monotone_4(canvas, paint);
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|     test_monotone_5(canvas, paint);
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|     test_degenerate(canvas, paint);
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|     test_coincident_edge(canvas, paint);
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|     test_bowtie_coincident_triangle(canvas, paint);
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|     test_collinear_outer_boundary_edge(canvas, paint);
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|     test_coincident_edges_1(canvas, paint);
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|     test_coincident_edges_2(canvas, paint);
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|     test_coincident_edges_3(canvas, paint);
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|     test_coincident_edges_4(canvas, paint);
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| }
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