30 lines
		
	
	
		
			1023 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1023 B
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2020 Google LLC
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkRRect.h"
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| 
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| DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) {
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|     // Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use
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|     // the elliptical round-rect op. We set the stroke width to exactly double the radii, which
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|     // makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the
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|     // coverage ramp, so this would end up producing infinity, and the geometry would disappear.
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|     SkPaint p;
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|     p.setAntiAlias(true);
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|     p.setStyle(SkPaint::kStroke_Style);
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|     p.setStrokeWidth(2);
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| 
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|     SkRect r = SkRect::MakeXYWH(1, 1, 19, 19);
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|     SkRRect rr = SkRRect::MakeRectXY(r, 1, 1);
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| 
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|     canvas->translate(10, 10);
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|     canvas->scale(1.47619f, 1.52381f);
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|     canvas->drawRRect(rr, p);
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| }
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