50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2019 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/effects/SkGradientShader.h"
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| 
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| // This draws a hard stop gradient applied to a rectangle. The hard stops fall at half pixel
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| // boundaries in y. On some GPUs we've found that the winding of the two triangles that make up the
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| // rectangle can affect whether the interpolants for local coords wind up agreeing across a row.
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| // When they disagree the hard stop gradient appears jagged. We draw the rectangle four times:
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| // no-mirroring, mirror in x, mirror in y, and mirror in x and y.
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| DEF_SIMPLE_GM(crbug_938592, canvas, 500, 300) {
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|     static constexpr SkPoint pts[] = {{0, 0}, {0, 30}};
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|     static constexpr SkScalar pos[] = {0.f, 9.f / 20, 9.f / 20, 11.f / 20, 11.f / 20, 20.f / 20};
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|     static constexpr SkColor c0 = SK_ColorBLUE;
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|     static constexpr SkColor c1 = SK_ColorRED;
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|     static constexpr SkColor c2 = SK_ColorGREEN;
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|     static constexpr SkColor colors[] = {c0, c0, c1, c1, c2, c2};
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|     auto grad = SkGradientShader::MakeLinear(pts, colors, pos, 6, SkTileMode::kClamp);
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|     SkPaint paint;
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|     paint.setShader(grad);
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|     static constexpr int kMirrorX = 400;
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|     static constexpr int kMirrorY = 200;
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|     canvas->translate(50, 50);
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|     for (int i = 0; i < 4; ++i) {
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|         canvas->save();
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|         if (i & 0b01) {
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|             canvas->translate(0, kMirrorY);
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|             canvas->scale(1.f, -1.f);
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|         }
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|         if (i & 0b10) {
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|             canvas->translate(kMirrorX, 0);
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|             canvas->scale(-1.f, 1.f);
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|         }
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|         canvas->drawRect({0, 0, 150, 30}, paint);
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|         canvas->restore();
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|     }
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| }
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