99 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2014 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkImageInfo.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkSurface.h"
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| #include "include/core/SkTypes.h"
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| #include "include/gpu/GrDirectContext.h"
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| #include "include/gpu/GrRecordingContext.h"
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| #include "include/utils/SkRandom.h"
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| #include "tools/ToolUtils.h"
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| 
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| namespace skiagm {
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| 
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| /*
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|  * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
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|  * discarding it, drawing to it, and then drawing it to the main canvas.
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|  */
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| class DiscardGM : public GM {
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| 
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| public:
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|     DiscardGM() {}
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| 
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| protected:
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|     SkString onShortName() override {
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|         return SkString("discard");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(100, 100);
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|     }
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| 
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|     DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
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|         auto dContext = GrAsDirectContext(canvas->recordingContext());
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|         if (!dContext || dContext->abandoned()) {
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|             *errorMsg = "GM relies on having access to a live direct context.";
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|             return DrawResult::kSkip;
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|         }
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| 
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|         SkISize size = this->getISize();
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|         size.fWidth /= 10;
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|         size.fHeight /= 10;
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|         SkImageInfo info = SkImageInfo::MakeN32Premul(size);
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|         sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info);
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|         if (nullptr == surface) {
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|             *errorMsg = "Could not create render target.";
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|             return DrawResult::kFail;
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|         }
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| 
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|         canvas->clear(SK_ColorBLACK);
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| 
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|         SkRandom rand;
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|         for (int x = 0; x < 10; ++x) {
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|             for (int y = 0; y < 10; ++y) {
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|               surface->getCanvas()->discard();
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|               // Make something that isn't too close to the background color, black.
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|               SkColor color = ToolUtils::color_to_565(rand.nextU() | 0xFF404040);
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|               switch (rand.nextULessThan(3)) {
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|                   case 0:
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|                       surface->getCanvas()->drawColor(color);
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|                       break;
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|                   case 1:
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|                       surface->getCanvas()->clear(color);
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|                       break;
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|                   case 2:
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|                       SkPaint paint;
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|                       paint.setShader(SkShaders::Color(color));
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|                       surface->getCanvas()->drawPaint(paint);
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|                       break;
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|               }
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|               surface->draw(canvas, 10.f*x, 10.f*y);
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|             }
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|         }
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| 
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|         surface->getCanvas()->discard();
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|         return DrawResult::kOk;
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|     }
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| 
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| private:
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|     using INHERITED = GM;
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| };
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| 
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| //////////////////////////////////////////////////////////////////////////////
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| 
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| DEF_GM(return new DiscardGM;)
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| 
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| }  // namespace skiagm
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