120 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkMatrix.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| #include "include/effects/SkGradientShader.h"
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| 
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| constexpr SkColor gColors[] = {
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|     SK_ColorRED, SK_ColorYELLOW
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| };
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| 
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| // These annoying defines are necessary, because the only other alternative
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| // is to use SkIntToScalar(...) everywhere.
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| constexpr SkScalar sZero = 0;
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| constexpr SkScalar sHalf = SK_ScalarHalf;
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| constexpr SkScalar sOne = SK_Scalar1;
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| 
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| // These arrays define the gradient stop points
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| // as x1, y1, x2, y2 per gradient to draw.
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| constexpr SkPoint linearPts[][2] = {
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|     {{sZero, sZero}, {sOne,  sZero}},
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|     {{sZero, sZero}, {sZero, sOne}},
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|     {{sOne,  sZero}, {sZero, sZero}},
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|     {{sZero, sOne},  {sZero, sZero}},
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| 
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|     {{sZero, sZero}, {sOne,  sOne}},
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|     {{sOne,  sOne},  {sZero, sZero}},
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|     {{sOne,  sZero}, {sZero, sOne}},
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|     {{sZero, sOne},  {sOne,  sZero}}
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| };
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| 
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| constexpr SkPoint radialPts[][2] = {
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|     {{sZero, sHalf}, {sOne,  sHalf}},
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|     {{sHalf, sZero}, {sHalf, sOne}},
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|     {{sOne,  sHalf}, {sZero, sHalf}},
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|     {{sHalf, sOne},  {sHalf, sZero}},
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| 
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|     {{sZero, sZero}, {sOne,  sOne}},
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|     {{sOne,  sOne},  {sZero, sZero}},
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|     {{sOne,  sZero}, {sZero, sOne}},
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|     {{sZero, sOne},  {sOne,  sZero}}
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| };
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| 
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| // These define the pixels allocated to each gradient image.
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| constexpr SkScalar TESTGRID_X = SkIntToScalar(200);
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| constexpr SkScalar TESTGRID_Y = SkIntToScalar(200);
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| 
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| constexpr int IMAGES_X = 4;             // number of images per row
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| 
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| static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
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|     return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gColors),
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|                                         SkTileMode::kClamp, 0, &localMatrix);
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| }
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| 
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| static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
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|     SkPoint center;
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|     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
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|                SkScalarAve(pts[0].fY, pts[1].fY));
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|     float radius = (center - pts[0]).length();
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|     return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors),
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|                                         SkTileMode::kClamp, 0, &localMatrix);
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| }
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| 
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| static void draw_gradients(SkCanvas* canvas,
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|                            sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&),
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|                            const SkPoint ptsArray[][2], int numImages) {
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|     // Use some nice prime numbers for the rectangle and matrix with
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|     // different scaling along the x and y axes (which is the bug this
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|     // test addresses, where incorrect order of operations mixed up the axes)
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|     SkRect rectGrad = {
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|         SkIntToScalar(43),  SkIntToScalar(61),
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|         SkIntToScalar(181), SkIntToScalar(167) };
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|     SkMatrix shaderMat;
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|     shaderMat.setScale(rectGrad.width(), rectGrad.height());
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|     shaderMat.postTranslate(rectGrad.left(), rectGrad.top());
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| 
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|     canvas->save();
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|     for (int i = 0; i < numImages; i++) {
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|         // Advance line downwards if necessary.
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|         if (i % IMAGES_X == 0 && i != 0) {
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|             canvas->restore();
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|             canvas->translate(0, TESTGRID_Y);
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|             canvas->save();
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|         }
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| 
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|         SkPaint paint;
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|         paint.setShader(makeShader(*ptsArray, shaderMat));
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|         canvas->drawRect(rectGrad, paint);
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| 
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|         // Advance to next position.
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|         canvas->translate(TESTGRID_X, 0);
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|         ptsArray++;
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|     }
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|     canvas->restore();
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| }
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| 
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| DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, 0xFFDDDDDD) {
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|         draw_gradients(canvas, &make_linear_gradient,
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|                       linearPts, SK_ARRAY_COUNT(linearPts));
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| 
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|         canvas->translate(0, TESTGRID_Y);
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| 
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|         draw_gradients(canvas, &make_radial_gradient,
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|                       radialPts, SK_ARRAY_COUNT(radialPts));
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| }
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