175 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2016 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| /*
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|  * This GM presents a variety of different gradients with different
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|  * tile modes. Each entry in the table is a rectangle with a linear
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|  * gradient that spans from its left edge to its right edge. The rows
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|  * in the table represent different color/position configurations,
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|  * while the columns in the table represent different tile modes. In
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|  * order to highlight the differences between tile modes, the gradient
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|  * starts and ends at 30 pixel inset from either side of the rectangle.
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|  *
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|  *                              | Clamp         Repeat          Mirror
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|  * _____________________________|___________________________________________
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|  * 2-color                      | rect00        rect01          rect02
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|  * 3-color even                 | rect10        rect11          rect12
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|  * 3-color texture              | rect20        rect21          rect22
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|  * 5-color hard stop            | rect30        rect31          rect32
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|  * 4-color hard stop centered   | rect40        rect41          rect42
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|  * 3-color hard stop 001        | rect50        rect51          rect52
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|  * 3-color hard stop 011        | rect60        rect61          rect62
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|  * 4-color hard stop off-center | rect70        rect71          rect72
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|  *
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|  * The first three rows are cases covered by pre-hard-stop code; simple
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|  * 2-color gradients, 3-color gradients with the middle color centered,
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|  * and general gradients that are rendered from a texture atlas.
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|  *
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|  * The next four rows all deal with hard stop gradients. The fourth row
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|  * is a generic hard stop gradient, while the three subsequent rows deal
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|  * with special cases of hard stop gradients; centered hard stop gradients
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|  * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
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|  * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/effects/SkGradientShader.h"
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| 
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| const int WIDTH  = 500;
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| const int HEIGHT = 500;
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| 
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| const int NUM_ROWS = 8;
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| const int NUM_COLS = 3;
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| 
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| const int CELL_WIDTH  = WIDTH  / NUM_COLS;
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| const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
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| 
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| const int PAD_WIDTH  = 3;
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| const int PAD_HEIGHT = 3;
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| 
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| const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
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| const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
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| 
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| static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
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|     SkPaint paint;
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|     paint.setShader(shader);
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| 
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|     SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH  + PAD_WIDTH),
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|                                    SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
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|                                    SkIntToScalar(RECT_WIDTH),
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|                                    SkIntToScalar(RECT_HEIGHT));
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| 
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|     canvas->drawRect(rect, paint);
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| }
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| 
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| static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
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|     const int X_OFFSET = 30;
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| 
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|     auto x0 = SkIntToScalar(cellCol     * CELL_WIDTH  + PAD_WIDTH  + X_OFFSET);
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|     auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH  - PAD_WIDTH  - X_OFFSET);
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|     auto y  = SkIntToScalar(cellRow     * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
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| 
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|     points[0] = SkPoint::Make(x0, y);
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|     points[1] = SkPoint::Make(x1, y);
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| }
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| 
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| class HardstopGradientShaderGM : public skiagm::GM {
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| public:
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|     HardstopGradientShaderGM() {
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| 
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|     }
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| 
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| protected:
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|     SkString onShortName() override {
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|         return SkString("hardstop_gradients");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(512, 512);
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         SkPoint points[2];
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| 
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|         SkColor colors[] = {
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|             SK_ColorRED,
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|             SK_ColorGREEN,
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|             SK_ColorBLUE,
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|             SK_ColorYELLOW,
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|             SK_ColorMAGENTA,
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|         };
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| 
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|         SkScalar row3[] = {0.00f, 0.25f, 1.00f};
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|         SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
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|         SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
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|         SkScalar row6[] = {0.00f, 0.00f, 1.00f};
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|         SkScalar row7[] = {0.00f, 1.00f, 1.00f};
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|         SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
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| 
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|         SkScalar* positions[NUM_ROWS] = {
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|             nullptr,
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|             nullptr,
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|             row3,
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|             row4,
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|             row5,
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|             row6,
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|             row7,
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|             row8,
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|         };
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| 
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|         int numGradientColors[NUM_ROWS] = {
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|             2,
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|             3,
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|             3,
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|             5,
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|             4,
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|             3,
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|             3,
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|             4,
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|         };
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| 
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|         SkTileMode tilemodes[NUM_COLS] = {
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|             SkTileMode::kClamp,
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|             SkTileMode::kRepeat,
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|             SkTileMode::kMirror,
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|         };
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| 
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|         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
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|             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
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|                 create_gradient_points(cellRow, cellCol, points);
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| 
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|                 auto shader = SkGradientShader::MakeLinear(
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|                                 points,
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|                                 colors,
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|                                 positions[cellRow],
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|                                 numGradientColors[cellRow],
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|                                 tilemodes[cellCol],
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|                                 0,
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|                                 nullptr);
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| 
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|                 shade_rect(canvas, shader, cellRow, cellCol);
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|             }
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|         }
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|     }
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| 
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| private:
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|     using INHERITED = skiagm::GM;
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| };
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| 
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| DEF_GM(return new HardstopGradientShaderGM;)
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