241 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2015 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBitmap.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorSpace.h"
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| #include "include/core/SkData.h"
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| #include "include/core/SkEncodedImageFormat.h"
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| #include "include/core/SkImage.h"
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| #include "include/core/SkImageInfo.h"
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| #include "include/core/SkMatrix.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPicture.h"
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| #include "include/core/SkPictureRecorder.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkSurface.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| 
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| #include <utility>
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| 
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| static void draw_something(SkCanvas* canvas, const SkRect& bounds) {
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|     SkPaint paint;
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|     paint.setAntiAlias(true);
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|     paint.setColor(SK_ColorRED);
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|     paint.setStyle(SkPaint::kStroke_Style);
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|     paint.setStrokeWidth(10);
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|     canvas->drawRect(bounds, paint);
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|     paint.setStyle(SkPaint::kFill_Style);
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|     paint.setColor(SK_ColorBLUE);
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|     canvas->drawOval(bounds, paint);
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| }
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| 
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| typedef sk_sp<SkImage> (*ImageMakerProc)(GrRecordingContext*, SkPicture*, const SkImageInfo&);
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| 
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| static sk_sp<SkImage> make_raster(GrRecordingContext*,
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|                                   SkPicture* pic,
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|                                   const SkImageInfo& info) {
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|     auto surface(SkSurface::MakeRaster(info));
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|     surface->getCanvas()->clear(0);
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|     surface->getCanvas()->drawPicture(pic);
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|     return surface->makeImageSnapshot();
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| }
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| 
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| static sk_sp<SkImage> make_texture(GrRecordingContext* ctx,
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|                                    SkPicture* pic,
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|                                    const SkImageInfo& info) {
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|     if (!ctx) {
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|         return nullptr;
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|     }
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|     auto surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
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|     if (!surface) {
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|         return nullptr;
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|     }
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|     surface->getCanvas()->clear(0);
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|     surface->getCanvas()->drawPicture(pic);
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|     return surface->makeImageSnapshot();
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| }
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| 
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| static sk_sp<SkImage> make_pict_gen(GrRecordingContext*,
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|                                     SkPicture* pic,
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|                                     const SkImageInfo& info) {
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|     return SkImage::MakeFromPicture(sk_ref_sp(pic), info.dimensions(), nullptr, nullptr,
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|                                     SkImage::BitDepth::kU8,
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|                                     SkColorSpace::MakeSRGB());
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| }
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| 
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| static sk_sp<SkImage> make_encode_gen(GrRecordingContext* ctx,
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|                                       SkPicture* pic,
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|                                       const SkImageInfo& info) {
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|     sk_sp<SkImage> src(make_raster(ctx, pic, info));
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|     if (!src) {
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|         return nullptr;
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|     }
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|     sk_sp<SkData> encoded = src->encodeToData(SkEncodedImageFormat::kPNG, 100);
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|     if (!encoded) {
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|         return nullptr;
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|     }
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|     return SkImage::MakeFromEncoded(std::move(encoded));
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| }
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| 
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| const ImageMakerProc gProcs[] = {
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|     make_raster,
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|     make_texture,
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|     make_pict_gen,
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|     make_encode_gen,
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| };
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| 
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| /*
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|  *  Exercise drawing pictures inside an image, showing that the image version is pixelated
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|  *  (correctly) when it is inside an image.
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|  */
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| class ImageShaderGM : public skiagm::GM {
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|     sk_sp<SkPicture> fPicture;
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| 
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| public:
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|     ImageShaderGM() {}
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| 
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| protected:
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|     SkString onShortName() override {
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|         return SkString("image-shader");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(850, 450);
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|     }
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| 
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|     void onOnceBeforeDraw() override {
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|         const SkRect bounds = SkRect::MakeWH(100, 100);
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|         SkPictureRecorder recorder;
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|         draw_something(recorder.beginRecording(bounds), bounds);
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|         fPicture = recorder.finishRecordingAsPicture();
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|     }
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| 
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|     void testImage(SkCanvas* canvas, SkImage* image) {
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|         SkAutoCanvasRestore acr(canvas, true);
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| 
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|         canvas->drawImage(image, 0, 0);
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|         canvas->translate(0, 120);
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| 
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|         const SkTileMode tile = SkTileMode::kRepeat;
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|         const SkMatrix localM = SkMatrix::Translate(-50, -50);
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|         SkPaint paint;
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|         paint.setShader(image->makeShader(tile, tile, SkSamplingOptions(), &localM));
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|         paint.setAntiAlias(true);
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|         canvas->drawCircle(50, 50, 50, paint);
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         canvas->translate(20, 20);
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| 
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|         const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
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| 
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|         for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) {
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|             sk_sp<SkImage> image(gProcs[i](canvas->recordingContext(), fPicture.get(), info));
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|             if (image) {
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|                 this->testImage(canvas, image.get());
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|             }
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|             canvas->translate(120, 0);
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|         }
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|     }
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| 
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| private:
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|     using INHERITED = skiagm::GM;
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| };
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| DEF_GM( return new ImageShaderGM; )
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| 
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| //////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #include "tools/ToolUtils.h"
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| 
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| static sk_sp<SkImage> make_checker_img(int w, int h, SkColor c0, SkColor c1, int size) {
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|     SkBitmap bm = ToolUtils::create_checkerboard_bitmap(w, h, c0, c1, size);
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|     bm.setImmutable();
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|     return bm.asImage();
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| }
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| 
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| DEF_SIMPLE_GM(drawimage_sampling, canvas, 500, 500) {
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|     constexpr int N = 256;
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|     constexpr float kScale = 1.0f/6;
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|     const SkRect dst = {0, 0, kScale*N, kScale*N};
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| 
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|     auto img = make_checker_img(N, N, SK_ColorBLACK, SK_ColorWHITE, 7)->withDefaultMipmaps();
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|     const SkRect src = SkRect::MakeIWH(img->width(), img->height());
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| 
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|     SkMatrix mx = SkMatrix::RectToRect(src, dst);
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| 
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|     SkPaint paint;
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| 
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|     for (auto mm : {SkMipmapMode::kNone, SkMipmapMode::kNearest, SkMipmapMode::kLinear}) {
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|         for (auto fm : {SkFilterMode::kNearest, SkFilterMode::kLinear}) {
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|             SkSamplingOptions sampling(fm, mm);
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| 
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|             canvas->save();
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| 
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|             canvas->save();
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|             canvas->concat(mx);
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|             canvas->drawImage(img.get(), 0, 0, sampling);
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|             canvas->restore();
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| 
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|             canvas->translate(dst.width() + 4, 0);
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| 
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|             paint.setShader(img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, &mx));
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|             canvas->drawRect(dst, paint);
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| 
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|             canvas->translate(dst.width() + 4, 0);
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| 
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|             canvas->drawImageRect(img.get(), src, dst, sampling, nullptr,
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|                                   SkCanvas::kFast_SrcRectConstraint);
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|             canvas->restore();
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| 
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|             canvas->translate(0, dst.height() + 8);
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|         }
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|     }
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| 
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| }
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| 
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| // Test case for skbug.com/12685 (texture-backed image shaders silently fail drawing to CPU canvas)
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| DEF_SIMPLE_GM(textureimage_and_shader, canvas, 100, 50) {
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|     canvas->clear(SK_ColorGREEN);
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| 
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|     sk_sp<SkImage> image;
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|     if (canvas->getSurface()) {
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|         image = canvas->getSurface()->makeImageSnapshot();
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|         canvas->clear(SK_ColorRED);
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|     } else {
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|         auto greenSurface = SkSurface::MakeRasterN32Premul(50, 50);
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|         greenSurface->getCanvas()->clear(SK_ColorGREEN);
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|         image = greenSurface->makeImageSnapshot();
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|     }
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| 
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|     // At this point, 'image' contains a green image. If our original canvas is GPU-backed, then
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|     // the snapped image will be a (GPU) texture. We will try to draw that image to a non-GPU
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|     // surface, to ensure that we get automatic read-back. If all goes well, we will get a pure
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|     // green result. If either draw fails, we'll get red (most likely).
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| 
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|     auto surface = SkSurface::MakeRasterN32Premul(50, 50);
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| 
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|     // First, use drawImage:
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|     surface->getCanvas()->clear(SK_ColorRED);
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|     surface->getCanvas()->drawImage(image, 0, 0);
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|     canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
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| 
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|     // Now, use an image shader:
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|     SkPaint paint;
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|     paint.setShader(image->makeShader(SkSamplingOptions()));
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|     surface->getCanvas()->clear(SK_ColorRED);
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|     surface->getCanvas()->drawPaint(paint);
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|     canvas->drawImage(surface->makeImageSnapshot(), 50, 0);
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| }
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