280 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2015 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| // This test only works with the GPU backend.
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBitmap.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorFilter.h"
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| #include "include/core/SkImage.h"
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| #include "include/core/SkImageInfo.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPixmap.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkSurface.h"
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| #include "include/core/SkTypes.h"
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| #include "include/gpu/GrBackendSurface.h"
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| #include "include/gpu/GrDirectContext.h"
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| #include "include/gpu/GrTypes.h"
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| #include "include/private/SkTo.h"
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| #include "src/core/SkMathPriv.h"
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| #include "src/core/SkYUVMath.h"
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| #include "tools/Resources.h"
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| #include "tools/gpu/YUVUtils.h"
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| 
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| namespace skiagm {
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| class ImageFromYUVTextures : public GM {
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| public:
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|     ImageFromYUVTextures() {
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|         this->setBGColor(0xFFFFFFFF);
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|     }
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| 
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| protected:
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|     SkString onShortName() override {
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|         return SkString("image_from_yuv_textures");
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|     }
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| 
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|     SkISize onISize() override { return {1420, 610}; }
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| 
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|     static std::unique_ptr<sk_gpu_test::LazyYUVImage> CreatePlanes(const char* name) {
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|         SkBitmap bmp;
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|         if (!GetResourceAsBitmap(name, &bmp)) {
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|             return {};
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|         }
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|         if (bmp.colorType() != kRGBA_8888_SkColorType) {
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|             auto info = bmp.info().makeColorType(kRGBA_8888_SkColorType);
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|             SkBitmap copy;
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|             copy.allocPixels(info);
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|             SkAssertResult(bmp.readPixels(copy.pixmap()));
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|             bmp = copy;
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|         }
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|         SkYUVAPixmapInfo pixmapInfo({bmp.dimensions(),
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|                                      SkYUVAInfo::PlaneConfig::kY_U_V_A,
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|                                      SkYUVAInfo::Subsampling::k420,
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|                                      kJPEG_Full_SkYUVColorSpace},
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|                                     SkYUVAPixmapInfo::DataType::kUnorm8,
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|                                     nullptr);
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|         auto pixmaps = SkYUVAPixmaps::Allocate(pixmapInfo);
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| 
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|         unsigned char* yuvPixels[] = {
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|                 static_cast<unsigned char*>(pixmaps.planes()[0].writable_addr()),
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|                 static_cast<unsigned char*>(pixmaps.planes()[1].writable_addr()),
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|                 static_cast<unsigned char*>(pixmaps.planes()[2].writable_addr()),
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|                 static_cast<unsigned char*>(pixmaps.planes()[3].writable_addr()),
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|         };
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| 
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|         float m[20];
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|         SkColorMatrix_RGB2YUV(pixmaps.yuvaInfo().yuvColorSpace(), m);
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|         // Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
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|         // we will draw it with all the supported yuv color spaces when converted back to RGB
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|         for (int j = 0; j < pixmaps.planes()[0].height(); ++j) {
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|             for (int i = 0; i < pixmaps.planes()[0].width(); ++i) {
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|                 auto rgba = *bmp.getAddr32(i, j);
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|                 auto r = (rgba & 0x000000ff) >>  0;
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|                 auto g = (rgba & 0x0000ff00) >>  8;
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|                 auto b = (rgba & 0x00ff0000) >> 16;
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|                 auto a = (rgba & 0xff000000) >> 24;
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|                 yuvPixels[0][j*pixmaps.planes()[0].width() + i] = SkToU8(
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|                         sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
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|                 yuvPixels[3][j*pixmaps.planes()[0].width() + i] = SkToU8(sk_float_round2int(
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|                         m[15]*r + m[16]*g + m[17]*b + m[18]*a + 255*m[19]));
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|             }
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|         }
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|         for (int j = 0; j < pixmaps.planes()[1].height(); ++j) {
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|             for (int i = 0; i < pixmaps.planes()[1].width(); ++i) {
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|                 // Average together 4 pixels of RGB.
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|                 int rgba[] = {0, 0, 0, 0};
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|                 int denom = 0;
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|                 int ylimit = std::min(2*j + 2, pixmaps.planes()[0].height());
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|                 int xlimit = std::min(2*i + 2, pixmaps.planes()[0].width());
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|                 for (int y = 2*j; y < ylimit; ++y) {
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|                     for (int x = 2*i; x < xlimit; ++x) {
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|                         auto src = *bmp.getAddr32(x, y);
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|                         rgba[0] += (src & 0x000000ff) >> 0;
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|                         rgba[1] += (src & 0x0000ff00) >> 8;
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|                         rgba[2] += (src & 0x00ff0000) >> 16;
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|                         rgba[3] += (src & 0xff000000) >> 24;
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|                         ++denom;
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|                     }
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|                 }
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|                 for (int c = 0; c < 4; ++c) {
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|                     rgba[c] /= denom;
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|                 }
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|                 int uvIndex = j*pixmaps.planes()[1].width() + i;
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|                 yuvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
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|                         m[5]*rgba[0] + m[6]*rgba[1] + m[7]*rgba[2] + m[8]*rgba[3] + 255*m[9]));
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|                 yuvPixels[2][uvIndex] = SkToU8(sk_float_round2int(
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|                         m[10]*rgba[0] + m[11]*rgba[1] + m[12]*rgba[2] + m[13]*rgba[3] + 255*m[14]));
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|             }
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|         }
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|         return sk_gpu_test::LazyYUVImage::Make(std::move(pixmaps));
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|     }
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| 
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|     sk_sp<SkImage> makeYUVAImage(GrDirectContext* context) {
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|         return fLazyYUVImage->refImage(context, sk_gpu_test::LazyYUVImage::Type::kFromTextures);
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|     }
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| 
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|     sk_sp<SkImage> createReferenceImage(GrDirectContext* dContext) {
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|         auto planarImage = this->makeYUVAImage(dContext);
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|         if (!planarImage) {
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|             return nullptr;
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|         }
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| 
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|         auto resultInfo = SkImageInfo::Make(fLazyYUVImage->dimensions(),
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|                                             kRGBA_8888_SkColorType,
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|                                             kPremul_SkAlphaType);
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|         auto resultSurface = SkSurface::MakeRenderTarget(dContext,
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|                                                          SkBudgeted::kYes,
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|                                                          resultInfo,
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|                                                          1,
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|                                                          kTopLeft_GrSurfaceOrigin,
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|                                                          nullptr);
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|         if (!resultSurface) {
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|             return nullptr;
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|         }
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| 
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|         resultSurface->getCanvas()->drawImage(std::move(planarImage), 0, 0);
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|         return resultSurface->makeImageSnapshot();
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|     }
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| 
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|     DrawResult onGpuSetup(GrDirectContext* dContext, SkString* errorMsg) override {
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|         if (!dContext || dContext->abandoned()) {
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|             *errorMsg = "DirectContext required to create YUV images";
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|             return DrawResult::kSkip;
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|         }
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| 
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|         if (!fLazyYUVImage) {
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|             fLazyYUVImage = CreatePlanes("images/mandrill_32.png");
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|         }
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| 
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|         // We make a version of this image for each draw because, if any draw flattens it to
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|         // RGBA, then all subsequent draws would use the RGBA texture.
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|         for (int i = 0; i < kNumImages; ++i) {
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|             fYUVAImages[i] = this->makeYUVAImage(dContext);
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|             if (!fYUVAImages[i]) {
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|                 *errorMsg = "Couldn't create src YUVA image.";
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|                 return DrawResult::kFail;
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|             }
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|         }
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| 
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|         fReferenceImage = this->createReferenceImage(dContext);
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|         if (!fReferenceImage) {
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|             *errorMsg = "Couldn't create reference YUVA image.";
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|             return DrawResult::kFail;
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|         }
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| 
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|         // Some backends (e.g., Vulkan) require all work be completed for backend textures
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|         // before they are deleted. Since we don't know when we'll next have access to a
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|         // direct context, flush all the work now.
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|         dContext->flush();
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|         dContext->submit(true);
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| 
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|         return DrawResult::kOk;
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|     }
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| 
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|     void onGpuTeardown() override {
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|         for (sk_sp<SkImage>& image : fYUVAImages) {
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|             image.reset();
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|         }
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|         fReferenceImage.reset();
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|     }
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| 
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|     SkImage* getYUVAImage(int index) {
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|         SkASSERT(index >= 0 && index < kNumImages);
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|         return fYUVAImages[index].get();
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         auto draw_image = [canvas](SkImage* image, const SkSamplingOptions& sampling) -> SkSize {
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|             if (!image) {
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|                 return {0, 0};
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|             }
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|             canvas->drawImage(image, 0, 0, sampling, nullptr);
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|             return {SkIntToScalar(image->width()), SkIntToScalar(image->height())};
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|         };
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| 
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|         auto draw_image_rect = [canvas](SkImage* image,
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|                                         const SkSamplingOptions& sampling) -> SkSize {
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|             if (!image) {
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|                 return {0, 0};
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|             }
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|             auto subset = SkRect::Make(image->dimensions());
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|             subset.inset(subset.width() * .05f, subset.height() * .1f);
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|             auto dst = SkRect::MakeWH(subset.width(), subset.height());
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|             canvas->drawImageRect(image, subset, dst, sampling, nullptr,
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|                                   SkCanvas::kStrict_SrcRectConstraint);
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|             return {dst.width(), dst.height()};
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|         };
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| 
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|         auto draw_image_shader = [canvas](SkImage* image,
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|                                           const SkSamplingOptions& sampling) -> SkSize {
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|             if (!image) {
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|                 return {0, 0};
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|             }
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|             SkMatrix m;
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|             m.setRotate(45, image->width()/2.f, image->height()/2.f);
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|             SkPaint paint;
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|             paint.setShader(image->makeShader(SkTileMode::kMirror, SkTileMode::kDecal,
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|                                               sampling, m));
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|             auto rect = SkRect::MakeWH(image->width() * 1.3f, image->height());
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|             canvas->drawRect(rect, paint);
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|             return {rect.width(), rect.height()};
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|         };
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| 
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|         canvas->translate(kPad, kPad);
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|         int imageIndex = 0;
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|         using DrawSig = SkSize(SkImage* image, const SkSamplingOptions&);
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|         using DF = std::function<DrawSig>;
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|         for (const auto& draw : {DF(draw_image), DF(draw_image_rect), DF(draw_image_shader)}) {
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|             for (auto scale : {1.f, 4.f, 0.75f}) {
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|                 SkScalar h = 0;
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|                 canvas->save();
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|                 for (const auto& sampling : {
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|                     SkSamplingOptions(SkFilterMode::kNearest),
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|                     SkSamplingOptions(SkFilterMode::kLinear),
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|                     SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest),
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|                     SkSamplingOptions(SkCubicResampler::Mitchell())})
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|                 {
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|                     canvas->save();
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|                         canvas->scale(scale, scale);
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|                         auto s1 = draw(this->getYUVAImage(imageIndex++), sampling);
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|                     canvas->restore();
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|                     canvas->translate(kPad + SkScalarCeilToScalar(scale*s1.width()), 0);
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|                     canvas->save();
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|                         canvas->scale(scale, scale);
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|                         auto s2 = draw(fReferenceImage.get(), sampling);
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|                     canvas->restore();
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|                     canvas->translate(kPad + SkScalarCeilToScalar(scale*s2.width()), 0);
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|                     h = std::max({h, s1.height(), s2.height()});
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|                 }
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|                 canvas->restore();
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|                 canvas->translate(0, kPad + SkScalarCeilToScalar(scale*h));
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|             }
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|         }
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|      }
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| 
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| private:
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|     std::unique_ptr<sk_gpu_test::LazyYUVImage> fLazyYUVImage;
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| 
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|     // 3 draws x 3 scales x 4 filter qualities
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|     inline static constexpr int kNumImages = 3 * 3 * 4;
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|     sk_sp<SkImage> fYUVAImages[kNumImages];
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|     sk_sp<SkImage> fReferenceImage;
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| 
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|     inline static constexpr SkScalar kPad = 10.0f;
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| 
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|     using INHERITED = GM;
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| };
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| 
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| DEF_GM(return new ImageFromYUVTextures;)
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| }  // namespace skiagm
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