31 lines
		
	
	
		
			995 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			995 B
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2017 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| #include "include/effects/SkGradientShader.h"
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| 
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| // All we're looking for here is that we see a smooth gradient.
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| DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
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|     SkPoint  center   = {1000, 1000};
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|     SkScalar radius   = 40;
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|     SkColor  colors[] = {SK_ColorBLACK, SK_ColorGREEN};
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| 
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|     SkPaint p;
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|     p.setShader(SkGradientShader::MakeRadial(center, radius,
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|                                              colors, nullptr, SK_ARRAY_COUNT(colors),
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|                                              SkTileMode::kRepeat));
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|     canvas->drawPaint(p);
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| }
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