174 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2017 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBlendMode.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorSpace.h"
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| #include "include/core/SkFont.h"
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| #include "include/core/SkImage.h"
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| #include "include/core/SkImageFilter.h"
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| #include "include/core/SkImageInfo.h"
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| #include "include/core/SkMaskFilter.h"
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| #include "include/core/SkMatrix.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPicture.h"
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| #include "include/core/SkPictureRecorder.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkSurface.h"
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| #include "include/core/SkTextBlob.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypeface.h"
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| #include "include/core/SkTypes.h"
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| #include "include/effects/SkGradientShader.h"
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| #include "include/effects/SkImageFilters.h"
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| #include "include/effects/SkShaderMaskFilter.h"
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| #include "include/utils/SkRandom.h"
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| #include "src/core/SkCanvasPriv.h"
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| #include "tools/Resources.h"
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| #include "tools/ToolUtils.h"
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| 
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| #include <string.h>
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| #include <initializer_list>
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| 
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| // Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which
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| // should seed the layer with the image (from below). Then we punch a hole in the layer and
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| // restore with kPlus mode, which should show the mandrill super-bright on the outside, but
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| // normal where we punched the hole.
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| DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) {
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|     canvas->drawImage(GetResourceAsImage("images/mandrill_256.png"), 0, 0);
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| 
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|     SkCanvas::SaveLayerRec rec;
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|     SkPaint paint;
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|     paint.setBlendMode(SkBlendMode::kPlus);
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|     rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
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|     rec.fPaint = &paint;
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|     canvas->saveLayer(rec);
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|     paint.setBlendMode(SkBlendMode::kClear);
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|     canvas->drawCircle(128, 128, 96, paint);
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|     canvas->restore();
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| };
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| 
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| static void draw_cell(SkCanvas* canvas, sk_sp<SkTextBlob> blob, SkColor c, SkScalar w, SkScalar h,
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|                       bool useDrawBehind) {
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|     SkRect r = SkRect::MakeWH(w, h);
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|     SkPaint p;
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|     p.setColor(c);
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|     p.setBlendMode(SkBlendMode::kSrc);
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|     canvas->drawRect(r, p);
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|     p.setBlendMode(SkBlendMode::kSrcOver);
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| 
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|     const SkScalar margin = 80;
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|     r.fLeft = w - margin;
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| 
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|     // save the behind image
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|     SkDEBUGCODE(int sc0 =) canvas->getSaveCount();
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|     SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r);
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|     SkDEBUGCODE(int sc2 =) canvas->getSaveCount();
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|     SkASSERT(sc0 == sc1);
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|     SkASSERT(sc0 + 1 == sc2);
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| 
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|     // draw the foreground (including over the 'behind' section)
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|     p.setColor(SK_ColorBLACK);
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|     canvas->drawTextBlob(blob, 10, 30, p);
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| 
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|     // draw the treatment
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|     const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} };
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|     const SkColor colors[] = { 0x88000000, 0x0 };
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|     auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
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|     p.setShader(sh);
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|     p.setBlendMode(SkBlendMode::kDstIn);
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| 
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|     if (useDrawBehind) {
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|         SkCanvasPriv::DrawBehind(canvas, p);
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|     } else {
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|         canvas->drawRect(r, p);
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|     }
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| 
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|     // this should restore the behind image
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|     canvas->restore();
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|     SkDEBUGCODE(int sc3 =) canvas->getSaveCount();
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|     SkASSERT(sc3 == sc0);
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| 
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|     // just outline where we expect the treatment to appear
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|     p.reset();
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|     p.setStyle(SkPaint::kStroke_Style);
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|     p.setAlphaf(0.25f);
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| }
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| 
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| static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) {
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|     SkAutoCanvasRestore acr(canvas, true);
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| 
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|     SkRandom rand;
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|     SkScalar w = 400;
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|     SkScalar h = 40;
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|     for (int i = 0; i < 8; ++i) {
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|         SkColor c = rand.nextU();   // ensure we're opaque
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|         c = (c & 0xFFFFFF) | 0x80000000;
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|         draw_cell(canvas, blob, c, w, h, useDrawBehind);
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|         canvas->translate(0, h);
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|     }
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| }
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| 
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| DEF_SIMPLE_GM(save_behind, canvas, 830, 670) {
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|     SkFont font;
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|     font.setTypeface(ToolUtils::create_portable_typeface());
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|     font.setSize(30);
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| 
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|     const char text[] = "This is a very long line of text";
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|     auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
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| 
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|     for (bool useDrawBehind : {false, true}) {
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|         canvas->save();
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| 
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|         draw_list(canvas, blob, useDrawBehind);
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|         canvas->translate(0, 350);
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|         canvas->saveLayer({0, 0, 400, 320}, nullptr);
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|         draw_list(canvas, blob, useDrawBehind);
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|         canvas->restore();
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| 
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|         canvas->restore();
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|         canvas->translate(430, 0);
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|     }
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| }
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| 
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| #include "include/effects/SkGradientShader.h"
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| 
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| DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) {
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|     int n = 15;
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|     SkRect r{0, 0, 300, 300};
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|     SkPaint paint;
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| 
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|     const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
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|     paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(),
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|                                                 colors, nullptr, SK_ARRAY_COUNT(colors)));
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| 
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|     canvas->drawOval(r, paint);
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| 
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|     paint.setAlphaf(1.0f/n);
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|     paint.setBlendMode(SkBlendMode::kPlus);
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| 
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|     for (auto flags : {0, (int)SkCanvas::kF16ColorType}) {
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|         canvas->translate(r.width(), 0);
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| 
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|         SkCanvas::SaveLayerRec rec;
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|         rec.fSaveLayerFlags = flags;
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|         canvas->saveLayer(rec);
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|         for (int i = 0; i < n; ++i) {
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|             canvas->drawOval(r, paint);
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|         }
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|         canvas->restore();
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|     }
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| }
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