334 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			334 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
 | |
|  * Copyright 2017 Google Inc.
 | |
|  *
 | |
|  * Use of this source code is governed by a BSD-style license that can be
 | |
|  * found in the LICENSE file.
 | |
|  */
 | |
| 
 | |
| #include "gm/gm.h"
 | |
| #include "include/core/SkCanvas.h"
 | |
| #include "include/core/SkColor.h"
 | |
| #include "include/core/SkMatrix.h"
 | |
| #include "include/core/SkPaint.h"
 | |
| #include "include/core/SkPathBuilder.h"
 | |
| #include "include/core/SkPoint.h"
 | |
| #include "include/core/SkPoint3.h"
 | |
| #include "include/core/SkRRect.h"
 | |
| #include "include/core/SkRect.h"
 | |
| #include "include/core/SkScalar.h"
 | |
| #include "include/core/SkTypes.h"
 | |
| #include "include/private/SkShadowFlags.h"
 | |
| #include "include/private/SkTArray.h"
 | |
| #include "include/private/SkTDArray.h"
 | |
| #include "include/utils/SkShadowUtils.h"
 | |
| 
 | |
| #include <initializer_list>
 | |
| 
 | |
| void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color,
 | |
|                  SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
 | |
|     SkScalar ambientAlpha = isAmbient ? .5f : 0.f;
 | |
|     SkScalar spotAlpha = isAmbient ? 0.f : .5f;
 | |
|     SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color),
 | |
|                                           SkColorGetG(color), SkColorGetB(color));
 | |
|     SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color),
 | |
|                                        SkColorGetG(color), SkColorGetB(color));
 | |
|     SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
 | |
|                               ambientColor, spotColor, flags);
 | |
| }
 | |
| 
 | |
| static constexpr int kW = 800;
 | |
| static constexpr int kH = 960;
 | |
| 
 | |
| enum ShadowMode {
 | |
|     kDebugColorNoOccluders,
 | |
|     kDebugColorOccluders,
 | |
|     kGrayscale
 | |
| };
 | |
| 
 | |
| void draw_paths(SkCanvas* canvas, ShadowMode mode) {
 | |
|     SkTArray<SkPath> paths;
 | |
|     paths.push_back(SkPath::RRect(SkRect::MakeWH(50, 50), 10, 10.00002f));
 | |
|     SkRRect oddRRect;
 | |
|     oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
 | |
|     paths.push_back(SkPath::RRect(oddRRect));
 | |
|     paths.push_back(SkPath::Rect(SkRect::MakeWH(50, 50)));
 | |
|     paths.push_back(SkPath::Circle(25, 25, 25));
 | |
|     paths.push_back(SkPathBuilder().cubicTo(100, 50, 20, 100, 0, 0).detach());
 | |
|     paths.push_back(SkPath::Oval(SkRect::MakeWH(20, 60)));
 | |
| 
 | |
|     // star
 | |
|     SkTArray<SkPath> concavePaths;
 | |
|     concavePaths.push_back().moveTo(0.0f, -33.3333f);
 | |
|     concavePaths.back().lineTo(9.62f, -16.6667f);
 | |
|     concavePaths.back().lineTo(28.867f, -16.6667f);
 | |
|     concavePaths.back().lineTo(19.24f, 0.0f);
 | |
|     concavePaths.back().lineTo(28.867f, 16.6667f);
 | |
|     concavePaths.back().lineTo(9.62f, 16.6667f);
 | |
|     concavePaths.back().lineTo(0.0f, 33.3333f);
 | |
|     concavePaths.back().lineTo(-9.62f, 16.6667f);
 | |
|     concavePaths.back().lineTo(-28.867f, 16.6667f);
 | |
|     concavePaths.back().lineTo(-19.24f, 0.0f);
 | |
|     concavePaths.back().lineTo(-28.867f, -16.6667f);
 | |
|     concavePaths.back().lineTo(-9.62f, -16.6667f);
 | |
|     concavePaths.back().close();
 | |
| 
 | |
|     // dumbbell
 | |
|     concavePaths.push_back().moveTo(50, 0);
 | |
|     concavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
 | |
|     concavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
 | |
| 
 | |
|     static constexpr SkScalar kPad = 15.f;
 | |
|     static constexpr SkScalar kLightR = 100.f;
 | |
|     static constexpr SkScalar kHeight = 50.f;
 | |
| 
 | |
|     // transform light position relative to canvas to handle tiling
 | |
|     SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400);
 | |
|     SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
 | |
| 
 | |
|     canvas->translate(3 * kPad, 3 * kPad);
 | |
|     canvas->save();
 | |
|     SkScalar x = 0;
 | |
|     SkScalar dy = 0;
 | |
|     SkTDArray<SkMatrix> matrices;
 | |
|     matrices.push()->reset();
 | |
|     matrices.push()->setRotate(33.f, 25.f, 25.f).postScale(1.2f, 0.8f, 25.f, 25.f);
 | |
|     for (auto& m : matrices) {
 | |
|         for (int flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) {
 | |
|             int pathCounter = 0;
 | |
|             for (const auto& path : paths) {
 | |
|                 SkRect postMBounds = path.getBounds();
 | |
|                 m.mapRect(&postMBounds);
 | |
|                 SkScalar w = postMBounds.width() + kHeight;
 | |
|                 SkScalar dx = w + kPad;
 | |
|                 if (x + dx > kW - 3 * kPad) {
 | |
|                     canvas->restore();
 | |
|                     canvas->translate(0, dy);
 | |
|                     canvas->save();
 | |
|                     x = 0;
 | |
|                     dy = 0;
 | |
|                 }
 | |
| 
 | |
|                 canvas->save();
 | |
|                 canvas->concat(m);
 | |
| 
 | |
|                 // flip a couple of paths to test 180° rotation
 | |
|                 if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) {
 | |
|                     canvas->save();
 | |
|                     canvas->rotate(180, 25, 25);
 | |
|                 }
 | |
|                 if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
 | |
|                     draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
 | |
|                                 true, flags);
 | |
|                     draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
 | |
|                                 false, flags);
 | |
|                 } else if (kGrayscale == mode) {
 | |
|                     SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
 | |
|                     SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
 | |
|                     SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
 | |
|                                               kLightR, ambientColor, spotColor, flags);
 | |
|                 }
 | |
| 
 | |
|                 SkPaint paint;
 | |
|                 paint.setAntiAlias(true);
 | |
|                 if (kDebugColorNoOccluders == mode) {
 | |
|                     // Draw the path outline in green on top of the ambient and spot shadows.
 | |
|                     if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
 | |
|                         paint.setColor(SK_ColorCYAN);
 | |
|                     } else {
 | |
|                         paint.setColor(SK_ColorGREEN);
 | |
|                     }
 | |
|                     paint.setStyle(SkPaint::kStroke_Style);
 | |
|                     paint.setStrokeWidth(0);
 | |
|                 } else {
 | |
|                     paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
 | |
|                     if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
 | |
|                         paint.setAlphaf(0.5f);
 | |
|                     }
 | |
|                     paint.setStyle(SkPaint::kFill_Style);
 | |
|                 }
 | |
|                 canvas->drawPath(path, paint);
 | |
|                 if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) {
 | |
|                     canvas->restore();
 | |
|                 }
 | |
|                 canvas->restore();
 | |
| 
 | |
|                 canvas->translate(dx, 0);
 | |
|                 x += dx;
 | |
|                 dy = std::max(dy, postMBounds.height() + kPad + kHeight);
 | |
|                 ++pathCounter;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // concave paths
 | |
|     canvas->restore();
 | |
|     canvas->translate(kPad, dy);
 | |
|     canvas->save();
 | |
|     x = kPad;
 | |
|     dy = 0;
 | |
|     for (auto& m : matrices) {
 | |
|         // for the concave paths we are not clipping, so transparent and opaque are the same
 | |
|         for (const auto& path : concavePaths) {
 | |
|             SkRect postMBounds = path.getBounds();
 | |
|             m.mapRect(&postMBounds);
 | |
|             SkScalar w = postMBounds.width() + kHeight;
 | |
|             SkScalar dx = w + kPad;
 | |
| 
 | |
|             canvas->save();
 | |
|             canvas->concat(m);
 | |
| 
 | |
|             if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
 | |
|                 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
 | |
|                             true, kNone_ShadowFlag);
 | |
|                 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
 | |
|                             false, kNone_ShadowFlag);
 | |
|             } else if (kGrayscale == mode) {
 | |
|                 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
 | |
|                 SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
 | |
|                 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
 | |
|                                           kLightR, ambientColor, spotColor, kNone_ShadowFlag);
 | |
|             }
 | |
| 
 | |
|             SkPaint paint;
 | |
|             paint.setAntiAlias(true);
 | |
|             if (kDebugColorNoOccluders == mode) {
 | |
|                 // Draw the path outline in green on top of the ambient and spot shadows.
 | |
|                 paint.setColor(SK_ColorGREEN);
 | |
|                 paint.setStyle(SkPaint::kStroke_Style);
 | |
|                 paint.setStrokeWidth(0);
 | |
|             } else {
 | |
|                 paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
 | |
|                 paint.setStyle(SkPaint::kFill_Style);
 | |
|             }
 | |
|             canvas->drawPath(path, paint);
 | |
|             canvas->restore();
 | |
| 
 | |
|             canvas->translate(dx, 0);
 | |
|             x += dx;
 | |
|             dy = std::max(dy, postMBounds.height() + kPad + kHeight);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Show where the light is in x,y as a circle (specified in device space).
 | |
|     SkMatrix invCanvasM = canvas->getTotalMatrix();
 | |
|     if (invCanvasM.invert(&invCanvasM)) {
 | |
|         canvas->save();
 | |
|         canvas->concat(invCanvasM);
 | |
|         SkPaint paint;
 | |
|         paint.setColor(SK_ColorBLACK);
 | |
|         paint.setAntiAlias(true);
 | |
|         canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
 | |
|         canvas->restore();
 | |
|     }
 | |
| }
 | |
| 
 | |
| DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) {
 | |
|     draw_paths(canvas, kDebugColorNoOccluders);
 | |
| }
 | |
| 
 | |
| DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) {
 | |
|     draw_paths(canvas, kDebugColorOccluders);
 | |
| }
 | |
| 
 | |
| DEF_SIMPLE_GM(shadow_utils_gray, canvas, kW, kH) {
 | |
|     draw_paths(canvas, kGrayscale);
 | |
| }
 | |
| 
 | |
| #include "include/effects/SkGradientShader.h"
 | |
| #include "src/core/SkColorFilterPriv.h"
 | |
| 
 | |
| DEF_SIMPLE_GM(shadow_utils_gaussian_colorfilter, canvas, 512, 256) {
 | |
|     const SkRect r = SkRect::MakeWH(256, 256);
 | |
| 
 | |
|     const SkColor colors[] = { 0, 0xFF000000 };
 | |
|     auto sh = SkGradientShader::MakeRadial({r.centerX(), r.centerY()}, r.width(),
 | |
|                                            colors, nullptr, SK_ARRAY_COUNT(colors),
 | |
|                                            SkTileMode::kClamp);
 | |
| 
 | |
|     SkPaint redPaint;
 | |
|     redPaint.setColor(SK_ColorRED);
 | |
| 
 | |
|     SkPaint paint;
 | |
|     paint.setShader(sh);
 | |
|     canvas->drawRect(r, redPaint);
 | |
|     canvas->drawRect(r, paint);
 | |
| 
 | |
|     canvas->translate(256, 0);
 | |
|     paint.setColorFilter(SkColorFilterPriv::MakeGaussian());
 | |
|     canvas->drawRect(r, redPaint);
 | |
|     canvas->drawRect(r, paint);
 | |
| }
 | |
| 
 | |
| DEF_SIMPLE_GM(shadow_utils_directional, canvas, 256, 384) {
 | |
|     static constexpr SkScalar kLightR = 1.f;
 | |
|     static constexpr SkScalar kHeight = 12.f;
 | |
| 
 | |
|     SkPath rrect(SkPath::RRect(SkRect::MakeLTRB(-25, -25, 25, 25), 10, 10));
 | |
|     SkPoint3 lightPos = { -45, -45, 77.9422863406f };
 | |
| 
 | |
|     SkColor ambientColor = SkColorSetARGB(0.02f * 255, 0, 0, 0);
 | |
|     SkColor spotColor = SkColorSetARGB(0.35f * 255, 0, 0, 0);
 | |
| 
 | |
|     SkPaint paint;
 | |
|     paint.setAntiAlias(true);
 | |
|     paint.setColor(SK_ColorWHITE);
 | |
|     paint.setStyle(SkPaint::kFill_Style);
 | |
| 
 | |
|     // translation
 | |
|     canvas->save();
 | |
|     canvas->translate(35, 35);
 | |
|     for (int i = 0; i < 3; ++i) {
 | |
|         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
 | |
|                                   kLightR, ambientColor, spotColor,
 | |
|                                   kDirectionalLight_ShadowFlag);
 | |
|         canvas->drawPath(rrect, paint);
 | |
|         canvas->translate(80, 0);
 | |
|     }
 | |
|     canvas->restore();
 | |
| 
 | |
|     // rotation
 | |
|     for (int i = 0; i < 3; ++i) {
 | |
|         canvas->save();
 | |
|         canvas->translate(35 + 80*i, 105);
 | |
|         canvas->rotate(20.f*(i + 1));
 | |
|         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
 | |
|                                   kLightR, ambientColor, spotColor,
 | |
|                                   kDirectionalLight_ShadowFlag);
 | |
| 
 | |
|         canvas->drawPath(rrect, paint);
 | |
|         canvas->restore();
 | |
|     }
 | |
| 
 | |
|     // scale
 | |
|     for (int i = 0; i < 3; ++i) {
 | |
|         canvas->save();
 | |
|         SkScalar scaleFactor = sk_float_pow(2.0, -i);
 | |
|         canvas->translate(35 + 80*i, 185);
 | |
|         canvas->scale(scaleFactor, scaleFactor);
 | |
|         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
 | |
|                                   kLightR, ambientColor, spotColor,
 | |
|                                   kDirectionalLight_ShadowFlag);
 | |
| 
 | |
|         canvas->drawPath(rrect, paint);
 | |
|         canvas->restore();
 | |
|     }
 | |
| 
 | |
|     // perspective
 | |
|     for (int i = 0; i < 3; ++i) {
 | |
|         canvas->save();
 | |
|         SkMatrix mat;
 | |
|         mat.reset();
 | |
|         mat[SkMatrix::kMPersp1] = 0.005f;
 | |
|         mat[SkMatrix::kMPersp2] = 1.005f;
 | |
|         canvas->translate(35 + 80*i, 265);
 | |
|         canvas->concat(mat);
 | |
|         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
 | |
|                                   kLightR, ambientColor, spotColor,
 | |
|                                   kDirectionalLight_ShadowFlag);
 | |
| 
 | |
|         canvas->drawPath(rrect, paint);
 | |
|         canvas->restore();
 | |
|     }
 | |
| 
 | |
| }
 |