314 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBlendMode.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorFilter.h"
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| #include "include/core/SkMatrix.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| #include "include/core/SkVertices.h"
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| #include "include/effects/SkGradientShader.h"
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| #include "include/effects/SkRuntimeEffect.h"
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| #include "include/private/SkTDArray.h"
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| #include "include/utils/SkRandom.h"
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| #include "src/core/SkVerticesPriv.h"
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| #include "src/shaders/SkLocalMatrixShader.h"
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| #include "src/utils/SkPatchUtils.h"
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| #include "tools/Resources.h"
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| #include "tools/ToolUtils.h"
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| 
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| #include <initializer_list>
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| #include <utility>
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| 
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| static constexpr SkScalar kShaderSize = 40;
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| static sk_sp<SkShader> make_shader1(SkScalar shaderScale) {
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|     const SkColor colors[] = {
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|         SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
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|         SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
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|     };
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|     const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}};
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|     const SkMatrix localMatrix = SkMatrix::Scale(shaderScale, shaderScale);
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| 
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|     sk_sp<SkShader> grad = SkGradientShader::MakeLinear(pts, colors, nullptr,
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|                                                         SK_ARRAY_COUNT(colors),
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|                                                         SkTileMode::kMirror, 0,
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|                                                         &localMatrix);
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|     // Throw in a couple of local matrix wrappers for good measure.
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|     return shaderScale == 1
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|         ? grad
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|         : sk_make_sp<SkLocalMatrixShader>(
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|               sk_make_sp<SkLocalMatrixShader>(std::move(grad), SkMatrix::Translate(-10, 0)),
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|               SkMatrix::Translate(10, 0));
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| }
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| 
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| static sk_sp<SkShader> make_shader2() {
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|     return SkShaders::Color(SK_ColorBLUE);
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| }
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| 
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| static sk_sp<SkColorFilter> make_color_filter() {
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|     return SkColorFilters::Blend(0xFFAABBCC, SkBlendMode::kDarken);
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| }
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| 
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| static constexpr SkScalar kMeshSize = 30;
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| 
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| // start with the center of a 3x3 grid of vertices.
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| static constexpr uint16_t kMeshFan[] = {
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|         4,
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|         0, 1, 2, 5, 8, 7, 6, 3, 0
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| };
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| 
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| static const int kMeshIndexCnt = (int)SK_ARRAY_COUNT(kMeshFan);
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| static const int kMeshVertexCnt = 9;
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| 
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| static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt],
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|                       SkColor colors[kMeshVertexCnt], SkScalar shaderScale) {
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|     pts[0].set(0, 0);
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|     pts[1].set(kMeshSize / 2, 3);
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|     pts[2].set(kMeshSize, 0);
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|     pts[3].set(3, kMeshSize / 2);
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|     pts[4].set(kMeshSize / 2, kMeshSize / 2);
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|     pts[5].set(kMeshSize - 3, kMeshSize / 2);
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|     pts[6].set(0, kMeshSize);
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|     pts[7].set(kMeshSize / 2, kMeshSize - 3);
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|     pts[8].set(kMeshSize, kMeshSize);
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| 
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|     const auto shaderSize = kShaderSize * shaderScale;
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|     texs[0].set(0, 0);
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|     texs[1].set(shaderSize / 2, 0);
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|     texs[2].set(shaderSize, 0);
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|     texs[3].set(0, shaderSize / 2);
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|     texs[4].set(shaderSize / 2, shaderSize / 2);
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|     texs[5].set(shaderSize, shaderSize / 2);
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|     texs[6].set(0, shaderSize);
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|     texs[7].set(shaderSize / 2, shaderSize);
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|     texs[8].set(shaderSize, shaderSize);
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| 
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|     SkRandom rand;
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|     for (size_t i = 0; i < kMeshVertexCnt; ++i) {
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|         colors[i] = rand.nextU() | 0xFF000000;
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|     }
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| }
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| 
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| class VerticesGM : public skiagm::GM {
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|     SkPoint                 fPts[kMeshVertexCnt];
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|     SkPoint                 fTexs[kMeshVertexCnt];
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|     SkColor                 fColors[kMeshVertexCnt];
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|     sk_sp<SkShader>         fShader1;
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|     sk_sp<SkShader>         fShader2;
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|     sk_sp<SkColorFilter>    fColorFilter;
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|     SkScalar                fShaderScale;
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| 
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| public:
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|     VerticesGM(SkScalar shaderScale) : fShaderScale(shaderScale) {}
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| 
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| protected:
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| 
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|     void onOnceBeforeDraw() override {
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|         fill_mesh(fPts, fTexs, fColors, fShaderScale);
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|         fShader1 = make_shader1(fShaderScale);
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|         fShader2 = make_shader2();
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|         fColorFilter = make_color_filter();
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|     }
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| 
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|     SkString onShortName() override {
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|         SkString name("vertices");
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|         if (fShaderScale != 1) {
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|             name.append("_scaled_shader");
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|         }
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|         return name;
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(975, 1175);
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         const SkBlendMode modes[] = {
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|             SkBlendMode::kClear,
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|             SkBlendMode::kSrc,
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|             SkBlendMode::kDst,
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|             SkBlendMode::kSrcOver,
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|             SkBlendMode::kDstOver,
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|             SkBlendMode::kSrcIn,
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|             SkBlendMode::kDstIn,
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|             SkBlendMode::kSrcOut,
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|             SkBlendMode::kDstOut,
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|             SkBlendMode::kSrcATop,
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|             SkBlendMode::kDstATop,
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|             SkBlendMode::kXor,
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|             SkBlendMode::kPlus,
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|             SkBlendMode::kModulate,
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|             SkBlendMode::kScreen,
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|             SkBlendMode::kOverlay,
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|             SkBlendMode::kDarken,
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|             SkBlendMode::kLighten,
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|             SkBlendMode::kColorDodge,
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|             SkBlendMode::kColorBurn,
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|             SkBlendMode::kHardLight,
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|             SkBlendMode::kSoftLight,
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|             SkBlendMode::kDifference,
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|             SkBlendMode::kExclusion,
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|             SkBlendMode::kMultiply,
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|             SkBlendMode::kHue,
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|             SkBlendMode::kSaturation,
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|             SkBlendMode::kColor,
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|             SkBlendMode::kLuminosity,
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|         };
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| 
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|         SkPaint paint;
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| 
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|         canvas->translate(4, 4);
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|         int x = 0;
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|         for (auto mode : modes) {
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|             canvas->save();
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|             for (float alpha : {1.0f, 0.5f}) {
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|                 for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) {
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|                     for (const auto& shader : {fShader1, fShader2}) {
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|                         static constexpr struct {
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|                             bool fHasColors;
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|                             bool fHasTexs;
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|                         } kAttrs[] = {{true, false}, {false, true}, {true, true}};
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|                         for (auto attrs : kAttrs) {
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|                             paint.setShader(shader);
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|                             paint.setColorFilter(cf);
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|                             paint.setAlphaf(alpha);
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| 
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|                             const SkColor* colors = attrs.fHasColors ? fColors : nullptr;
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|                             const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr;
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|                             auto v = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode,
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|                                                           kMeshVertexCnt, fPts, texs, colors,
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|                                                           kMeshIndexCnt, kMeshFan);
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|                             canvas->drawVertices(v, mode, paint);
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|                             canvas->translate(40, 0);
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|                             ++x;
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|                         }
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|                     }
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|                 }
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|             }
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|             canvas->restore();
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|             canvas->translate(0, 40);
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|         }
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|     }
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| 
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| private:
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|     using INHERITED = skiagm::GM;
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| };
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| 
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| /////////////////////////////////////////////////////////////////////////////////////
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| 
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| DEF_GM(return new VerticesGM(1);)
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| DEF_GM(return new VerticesGM(1 / kShaderSize);)
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| 
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| static void draw_batching(SkCanvas* canvas) {
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|     // Triangle fans can't batch so we convert to regular triangles,
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|     static constexpr int kNumTris = kMeshIndexCnt - 2;
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|     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, kMeshVertexCnt, 3 * kNumTris,
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|                                 SkVertices::kHasColors_BuilderFlag |
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|                                 SkVertices::kHasTexCoords_BuilderFlag);
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| 
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|     SkPoint* pts = builder.positions();
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|     SkPoint* texs = builder.texCoords();
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|     SkColor* colors = builder.colors();
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|     fill_mesh(pts, texs, colors, 1);
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| 
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|     SkTDArray<SkMatrix> matrices;
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|     matrices.push()->reset();
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|     matrices.push()->setTranslate(0, 40);
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|     matrices.push()
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|             ->setRotate(45, kMeshSize / 2, kMeshSize / 2)
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|             .postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2)
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|             .postTranslate(0, 80);
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| 
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|     auto shader = make_shader1(1);
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| 
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|     uint16_t* indices = builder.indices();
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|     for (size_t i = 0; i < kNumTris; ++i) {
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|         indices[3 * i] = kMeshFan[0];
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|         indices[3 * i + 1] = kMeshFan[i + 1];
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|         indices[3 * i + 2] = kMeshFan[i + 2];
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| 
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|     }
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| 
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|     canvas->save();
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|     canvas->translate(10, 10);
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|     for (bool useShader : {false, true}) {
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|         for (bool useTex : {false, true}) {
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|             for (const auto& m : matrices) {
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|                 canvas->save();
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|                 canvas->concat(m);
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|                 SkPaint paint;
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|                 paint.setShader(useShader ? shader : nullptr);
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|                 paint.setColor(SK_ColorWHITE);
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| 
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|                 const SkPoint* t = useTex ? texs : nullptr;
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|                 auto v = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, kMeshVertexCnt,
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|                                               pts, t, colors, kNumTris * 3, indices);
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|                 canvas->drawVertices(v, SkBlendMode::kModulate, paint);
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|                 canvas->restore();
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|             }
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|             canvas->translate(0, 120);
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|         }
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|     }
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|     canvas->restore();
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| }
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| 
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| // This test exists to exercise batching in the gpu backend.
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| DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) {
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|     draw_batching(canvas);
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|     canvas->translate(50, 0);
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|     draw_batching(canvas);
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| }
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| 
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| // Test case for skbug.com/10069. We need to draw the vertices twice (with different matrices) to
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| // trigger the bug.
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| DEF_SIMPLE_GM(vertices_perspective, canvas, 256, 256) {
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|     SkPaint paint;
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|     paint.setShader(ToolUtils::create_checkerboard_shader(SK_ColorBLACK, SK_ColorWHITE, 32));
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| 
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|     SkRect r = SkRect::MakeWH(128, 128);
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| 
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|     SkPoint pos[4];
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|     r.toQuad(pos);
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|     auto verts = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4, pos, pos, nullptr);
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| 
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|     SkMatrix persp;
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|     persp.setPerspY(SK_Scalar1 / 100);
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| 
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|     canvas->save();
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|     canvas->concat(persp);
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|     canvas->drawRect(r, paint);
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|     canvas->restore();
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| 
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|     canvas->save();
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|     canvas->translate(r.width(), 0);
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|     canvas->concat(persp);
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|     canvas->drawRect(r, paint);
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|     canvas->restore();
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| 
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|     canvas->save();
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|     canvas->translate(0, r.height());
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|     canvas->concat(persp);
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|     canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
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|     canvas->restore();
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| 
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|     canvas->save();
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|     canvas->translate(r.width(), r.height());
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|     canvas->concat(persp);
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|     canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
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|     canvas->restore();
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| }
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