130 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2012 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBlendMode.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorSpace.h"
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| #include "include/core/SkImage.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPicture.h"
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| #include "include/core/SkPictureRecorder.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkSurface.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/effects/SkGradientShader.h"
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| 
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| static void draw(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
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|     const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 };
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|     const SkScalar radius = 40;
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|     SkPaint paint;
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|     paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, 2,
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|                                                  SkTileMode::kMirror));
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|     paint.setBlendMode(SkBlendMode::kSrc);
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|     canvas->drawPaint(paint);
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| }
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| 
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| static sk_sp<SkImage> make_raster_image(int width, int height, SkColor colors[2]) {
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|     auto surface(SkSurface::MakeRasterN32Premul(width, height));
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|     draw(surface->getCanvas(), width, height, colors);
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|     return surface->makeImageSnapshot();
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| }
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| 
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| static sk_sp<SkImage> make_picture_image(int width, int height, SkColor colors[2]) {
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|     SkPictureRecorder recorder;
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|     draw(recorder.beginRecording(SkRect::MakeIWH(width, height)), width, height, colors);
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|     return SkImage::MakeFromPicture(recorder.finishRecordingAsPicture(),
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|                                     {width, height}, nullptr, nullptr,
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|                                     SkImage::BitDepth::kU8,
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|                                     SkColorSpace::MakeSRGB());
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| }
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| 
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| typedef sk_sp<SkImage> (*ImageMakerProc)(int width, int height, SkColor colors[2]);
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| 
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| static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2],
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|                        ImageMakerProc proc) {
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|     sk_sp<SkImage> image(proc(width, height, colors));
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| 
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|     SkPaint borderPaint;
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| 
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|     borderPaint.setStyle(SkPaint::kStroke_Style);
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| 
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|     SkRect dstRect = SkRect::MakeWH(128.f, 128.f);
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| 
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|     canvas->save();
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|     canvas->clipRect(dstRect);
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|     canvas->drawImage(image, 0, 0);
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|     canvas->restore();
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|     canvas->drawRect(dstRect, borderPaint);
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| 
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|     dstRect.offset(SkIntToScalar(150), 0);
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|     int hw = width / 2;
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|     int hh = height / 2;
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|     SkRect subset = SkRect::MakeLTRB(hw - 64, hh - 32, hw + 64, hh + 32);
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|     canvas->drawImageRect(image, subset, dstRect, SkSamplingOptions(), nullptr,
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|                           SkCanvas::kStrict_SrcRectConstraint);
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|     canvas->drawRect(dstRect, borderPaint);
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| 
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|     dstRect.offset(SkIntToScalar(150), 0);
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|     canvas->drawImageRect(image, dstRect, SkSamplingOptions(), nullptr);
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|     canvas->drawRect(dstRect, borderPaint);
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| }
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| 
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| class VeryLargeBitmapGM : public skiagm::GM {
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|     ImageMakerProc  fProc;
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|     const char*     fName;
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| 
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| public:
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|     VeryLargeBitmapGM(ImageMakerProc proc, const char name[]) : fProc(proc), fName(name) {}
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| 
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| private:
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|     SkString onShortName() override { return SkString(fName); }
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| 
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|     SkISize onISize() override { return {500, 600}; }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         int veryBig = 65*1024; // 64K < size
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|         int big = 33*1024;     // 32K < size < 64K
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|         // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
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|         int medium = 5*1024;
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|         int small = 150;
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| 
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|         SkColor colors[2];
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| 
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|         canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
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|         colors[0] = SK_ColorRED;
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|         colors[1] = SK_ColorGREEN;
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|         show_image(canvas, small, small, colors, fProc);
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|         canvas->translate(0, SkIntToScalar(150));
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| 
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|         colors[0] = SK_ColorBLUE;
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|         colors[1] = SK_ColorMAGENTA;
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|         show_image(canvas, big, small, colors, fProc);
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|         canvas->translate(0, SkIntToScalar(150));
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| 
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|         colors[0] = SK_ColorMAGENTA;
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|         colors[1] = SK_ColorYELLOW;
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|         show_image(canvas, medium, medium, colors, fProc);
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|         canvas->translate(0, SkIntToScalar(150));
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| 
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|         colors[0] = SK_ColorGREEN;
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|         colors[1] = SK_ColorYELLOW;
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|         // This used to be big enough that we didn't draw on CPU, but now we do.
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|         show_image(canvas, veryBig, small, colors, fProc);
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|     }
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| };
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| 
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| DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap"); )
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| DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image"); )
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