android13/external/skia/resources/sksl/glsl/IncompleteShortIntPrecision...

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/*#pragma settings IncompleteShortIntPrecision*/
uniform sampler2D tex;
in float2 texcoord;
in short2 offset;
void main() {
short scalar = offset.y;
sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
}