android13/external/skia/resources/sksl/runtime/QualifierOrder.rts

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uniform half4 colorGreen;
// GLSL 4.1 and below enforce that qualifiers must occur in a strict order. (See "Order of
// Qualifiers" in the GLSL documentation.) GLSL 4.2 and above no longer enforce order; SkSL also
// does not. However, SkSL will always emit qualifiers in the order expected by GLSL 4.1.
// These qualifiers are reversed from the expected order, but SkSL should compile and run anyway.
noinline void const_after_in(in const vec2 x) {}
noinline void inout_after_high_precision(highp inout vec2 x) {}
noinline void out_after_high_precision(highp out vec2 x) { x = vec2(0); }
vec4 main(vec2 coords) {
const_after_in(coords);
inout_after_high_precision(coords);
out_after_high_precision(coords);
return colorGreen;
}