98 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
| <!-- This benchmark aims to accurately measure the time it takes for CanvasKit to render
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|      an SKP from our test corpus. It is very careful to measure the time between frames. This form
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|      of measurement makes sure we are capturing the GPU draw time. CanvasKit.flush() returns after
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|      it has sent all the instructions to the GPU, but we don't know the GPU is done until the next
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|      frame is requested. Thus, we need to keep track of the time between frames in order to
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|      accurately calculate draw time. Keeping track of the drawPicture and drawPicture+flush is still
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|      useful for telling us how much time we are spending in WASM land and if our drawing is CPU
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|      bound or GPU bound. If total_frame_ms is close to with_flush_ms, we are CPU bound; if
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|      total_frame_ms >> with_flush_ms, we are GPU bound.
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| -->
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| <!DOCTYPE html>
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| <html>
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| <head>
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|   <title>CanvasKit SKP Perf</title>
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|   <meta charset="utf-8" />
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|   <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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|   <meta name="viewport" content="width=device-width, initial-scale=1.0">
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|   <script src="/static/canvaskit.js" type="text/javascript" charset="utf-8"></script>
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|   <script src="/static/benchmark.js" type="text/javascript" charset="utf-8"></script>
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|   <style type="text/css" media="screen">
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|     body {
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|       margin: 0;
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|       padding: 0;
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|     }
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|   </style>
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| </head>
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| <body>
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|   <main>
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|     <button id="start_bench">Start Benchmark</button>
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|     <br>
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|     <canvas id=anim width=1000 height=1000 style="height: 1000px; width: 1000px;"></canvas>
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|   </main>
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|   <script type="text/javascript" charset="utf-8">
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|     const WIDTH  = 1000;
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|     const HEIGHT = 1000;
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|     const WARM_UP_FRAMES = 10;
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|     const MAX_FRAMES = 201; // This should be sufficient to have low noise.
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|     const SKP_PATH = '/static/test.skp';
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| 
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|     (function() {
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| 
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|       const loadKit = CanvasKitInit({
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|         locateFile: (file) => '/static/' + file,
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|       });
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| 
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|       const loadSKP = fetch(SKP_PATH).then((resp) => {
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|         return resp.arrayBuffer();
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|       });
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| 
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|       Promise.all([loadKit, loadSKP]).then((values) => {
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|         const [CanvasKit, skpBytes] = values;
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|         const loadStart = performance.now();
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|         const skp = CanvasKit.MakePicture(skpBytes);
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|         const loadTime = performance.now() - loadStart;
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|         window._perfData = {
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|           skp_load_ms: loadTime,
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|         };
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|         console.log('loaded skp', skp, loadTime);
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|         if (!skp) {
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|           window._error = 'could not read skp';
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|           return;
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|         }
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| 
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|         const urlSearchParams = new URLSearchParams(window.location.search);
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|         let glversion = 2;
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|         if (urlSearchParams.has('webgl1')) {
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|           glversion = 1;
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|         }
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| 
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|         const surface = getSurface(CanvasKit, glversion);
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|         if (!surface) {
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|           console.error('Could not make surface', window._error);
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|           return;
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|         }
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|         const canvas = surface.getCanvas();
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| 
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|         document.getElementById('start_bench').addEventListener('click', async () => {
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|           const clearColor = CanvasKit.WHITE;
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| 
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|           function draw() {
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|             canvas.clear(clearColor);
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|             canvas.drawPicture(skp);
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|           }
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| 
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|           const results = await startTimingFrames(draw, surface, WARM_UP_FRAMES, MAX_FRAMES);
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|           Object.assign(window._perfData, results);
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|           window._perfDone = true;
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|         });
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|         console.log('Perf is ready');
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|         window._perfReady = true;
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|       });
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|     }
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|   )();
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| 
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|   </script>
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| </body>
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| </html>
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