111 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
| <!DOCTYPE html>
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| <html>
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| <head>
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|   <title>Skottie-WASM Perf</title>
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|   <meta charset="utf-8" />
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|   <meta http-equiv="X-UA-Compatible" content="IE=edge">
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|   <meta name="viewport" content="width=device-width, initial-scale=1.0">
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|   <script src="res/canvaskit.js" type="text/javascript" charset="utf-8"></script>
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|   <style type="text/css" media="screen">
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|     body {
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|       margin: 0;
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|       padding: 0;
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|     }
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|   </style>
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| </head>
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| <body>
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|   <main>
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|     <canvas id=anim width=1000 height=1000 style="height: 1000px; width: 1000px;"></canvas>
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|   </main>
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|   <script type="text/javascript" charset="utf-8">
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|     const WIDTH  = 1000;
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|     const HEIGHT = 1000;
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|     const LOTTIE_JSON_PATH = '/res/lottie.json';
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|     const MAX_FRAMES = 25;
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|     const MAX_LOOPS = 25;
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|     const MAX_SAMPLE_MS = 60*1000; // in case something takes a while, stop after 60 seconds.
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|     (function() {
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|       const loadKit = CanvasKitInit({
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|         locateFile: (file) => '/res/' + file,
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|       });
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| 
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|       const loadLottie = fetch(LOTTIE_JSON_PATH).then((resp) => {
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|         return resp.text();
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|       });
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| 
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|       Promise.all([loadKit, loadLottie]).then((values) => {
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|         const [CanvasKit, json] = values;
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| 
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|         const animation = CanvasKit.MakeManagedAnimation(json, null);
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|         if (!animation) {
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|           window._error = 'Could not process JSON';
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|           return
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|         }
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| 
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|         let surface = null;
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|         if (window.location.hash.indexOf('gpu') !== -1) {
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|           surface = CanvasKit.MakeWebGLCanvasSurface('anim');
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|           if (!surface) {
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|             window._error = 'Could not make GPU surface';
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|             return;
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|           }
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|           let c = document.getElementById('anim');
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|           // If CanvasKit was unable to instantiate a WebGL context, it will fallback
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|           // to CPU and add a ck-replaced class to the canvas element.
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|           if (c.classList.contains('ck-replaced')) {
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|             window._error = 'fell back to CPU';
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|             return;
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|           }
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|         } else {
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|           surface = CanvasKit.MakeSWCanvasSurface('anim');
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|           if (!surface) {
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|             window._error = 'Could not make CPU surface';
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|             return;
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|           }
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|         }
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|         const canvas = surface.getCanvas();
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| 
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|         const t_rate = 1.0 / (MAX_FRAMES-1);
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|         let seek = 0;
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|         let frame = 0;
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|         let loop = 0;
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|         const damageRect = Float32Array.of(0, 0, 0, 0);
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|         const bounds = CanvasKit.LTRBRect(0, 0, WIDTH, HEIGHT);
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|         const start = performance.now();
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| 
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|         const drawFrame = () => {
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|           if ((performance.now() - start) > MAX_SAMPLE_MS) {
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|               // This global variable signals we are done.
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|               window._skottieDone = true;
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|               return;
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|           }
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|           if (frame >= MAX_FRAMES) {
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|             // Reached the end of one loop.
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|             loop++;
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|             if (loop == MAX_LOOPS) {
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|               // This global variable signals we are done.
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|               window._skottieDone = true;
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|               return;
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|             }
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|             // Reset frame and seek to restart the loop.
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|             frame = 0;
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|             seek = 0;
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|           }
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| 
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|           let damage = animation.seek(seek, damageRect);
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|           if (damage[2] > damage[0] && damage[3] > damage[1]) {
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|             animation.render(canvas, bounds);
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|             surface.flush();
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|           }
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|           console.log(`Used seek: ${seek}`);
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|           seek += t_rate;
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|           frame++;
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|           window.requestAnimationFrame(drawFrame);
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|         };
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|         window.requestAnimationFrame(drawFrame);
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|       });
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|     })();
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|   </script>
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| </body>
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| </html>
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