1063 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1063 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C
		
	
	
	
| /**************************************************************************
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|  *
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|  * Copyright (C) 2014 Red Hat Inc.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included
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|  * in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | |
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 | |
|  * OTHER DEALINGS IN THE SOFTWARE.
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|  *
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|  **************************************************************************/
 | |
| #include <check.h>
 | |
| #include <stdlib.h>
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| #include <time.h>
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| #include <errno.h>
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| #include <sys/uio.h>
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| #include <virglrenderer.h>
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| #include "virgl_hw.h"
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| #include "pipe/p_format.h"
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| #include "testvirgl_encode.h"
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| #include "virgl_protocol.h"
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| #include "util/u_memory.h"
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| 
 | |
| #include "large_shader.h"
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| /* test creating objects with same ID causes context err */
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| START_TEST(virgl_test_overlap_obj_id)
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| {
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|     int ret;
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|     struct virgl_context ctx;
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|     int ctx_handle = 1;
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|     ret = testvirgl_init_ctx_cmdbuf(&ctx);
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|     ck_assert_int_eq(ret, 0);
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| 
 | |
|     /* set blend state */
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|     {
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| 	struct pipe_blend_state blend;
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| 	int blend_handle = ctx_handle;
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| 	memset(&blend, 0, sizeof(blend));
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| 	blend.rt[0].colormask = PIPE_MASK_RGBA;
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| 	virgl_encode_blend_state(&ctx, blend_handle, &blend);
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| 	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
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|     }
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| 
 | |
|     /* set depth stencil alpha state */
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|     {
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| 	struct pipe_depth_stencil_alpha_state dsa;
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| 	int dsa_handle = ctx_handle;
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| 	memset(&dsa, 0, sizeof(dsa));
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| 	dsa.depth.writemask = 1;
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| 	dsa.depth.func = PIPE_FUNC_LESS;
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| 	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
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| 	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
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|     }
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|     testvirgl_fini_ctx_cmdbuf(&ctx);
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| }
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| END_TEST
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| 
 | |
| #ifdef PIPE_ARCH_LITTLE_ENDIAN
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| static const uint32_t test_green = 0xff00ff00;
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| #else
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| static const uint32_t test_green = 0x00ff00ff;
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| #endif
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| 
 | |
| /* create a resource - clear it to a color, do a transfer */
 | |
| START_TEST(virgl_test_clear)
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| {
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|     struct virgl_context ctx;
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|     struct virgl_resource res;
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|     struct virgl_surface surf;
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|     struct pipe_framebuffer_state fb_state;
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|     union pipe_color_union color;
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|     struct virgl_box box;
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|     int ret;
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|     int i;
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| 
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|     ret = testvirgl_init_ctx_cmdbuf(&ctx);
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|     ck_assert_int_eq(ret, 0);
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| 
 | |
|     /* init and create simple 2D resource */
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|     ret = testvirgl_create_backed_simple_2d_res(&res, 1, 50, 50);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* attach resource to context */
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|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
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| 
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|     /* create a surface for the resource */
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|     memset(&surf, 0, sizeof(surf));
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|     surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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|     surf.handle = 1;
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|     surf.base.texture = &res.base;
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| 
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|     virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
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| 
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|     /* set the framebuffer state */
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|     fb_state.nr_cbufs = 1;
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|     fb_state.zsbuf = NULL;
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|     fb_state.cbufs[0] = &surf.base;
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|     virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
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| 
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|     /* clear the resource */
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|     /* clear buffer to green */
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|     color.f[0] = 0.0;
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|     color.f[1] = 1.0;
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|     color.f[2] = 0.0;
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|     color.f[3] = 1.0;
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|     virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
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| 
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|     /* submit the cmd stream */
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|     virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
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| 
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|     /* read back the cleared values in the resource */
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|     box.x = 0;
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|     box.y = 0;
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|     box.z = 0;
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|     box.w = 5;
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|     box.h = 1;
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|     box.d = 1;
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|     ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 50, 0, &box, 0, NULL, 0);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* check the returned values */
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|     for (i = 0; i < 5; i++) {
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| 	uint32_t *ptr = res.iovs[0].iov_base;
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| 	ck_assert_int_eq(ptr[i], test_green);
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|     }
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| 
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|     /* cleanup */
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|     virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
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| 
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|     testvirgl_destroy_backed_res(&res);
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| 
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|     testvirgl_fini_ctx_cmdbuf(&ctx);
 | |
| }
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| END_TEST
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| 
 | |
| START_TEST(virgl_test_blit_simple)
 | |
| {
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|     struct virgl_context ctx;
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|     struct virgl_resource res, res2;
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|     struct virgl_surface surf;
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|     struct pipe_framebuffer_state fb_state;
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|     union pipe_color_union color;
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|     struct pipe_blit_info blit;
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|     struct virgl_box box;
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|     int ret;
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|     int i;
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| 
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|     ret = testvirgl_init_ctx_cmdbuf(&ctx);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* init and create simple 2D resource */
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|     ret = testvirgl_create_backed_simple_2d_res(&res, 1, 50, 50);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* init and create simple 2D resource */
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|     ret = testvirgl_create_backed_simple_2d_res(&res2, 2, 50, 50);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* attach resource to context */
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|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
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|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, res2.handle);
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| 
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|         /* create a surface for the resource */
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|     memset(&surf, 0, sizeof(surf));
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|     surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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|     surf.handle = 1;
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|     surf.base.texture = &res.base;
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| 
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|     virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
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| 
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|     /* set the framebuffer state */
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|     fb_state.nr_cbufs = 1;
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|     fb_state.zsbuf = NULL;
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|     fb_state.cbufs[0] = &surf.base;
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|     virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
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| 
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|     /* clear the resource */
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|     /* clear buffer to green */
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|     color.f[0] = 0.0;
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|     color.f[1] = 1.0;
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|     color.f[2] = 0.0;
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|     color.f[3] = 1.0;
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|     virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
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| 
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|     memset(&blit, 0, sizeof(blit));
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|     blit.mask = PIPE_MASK_RGBA;
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|     blit.dst.format = res2.base.format;
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|     blit.dst.box.width = 10;
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|     blit.dst.box.height = 1;
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|     blit.dst.box.depth = 1;
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|     blit.src.format = res.base.format;
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|     blit.src.box.width = 10;
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|     blit.src.box.height = 1;
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|     blit.src.box.depth = 1;
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|     virgl_encode_blit(&ctx, &res2, &res, &blit);
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| 
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|     /* submit the cmd stream */
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|     virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
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| 
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|     /* read back the cleared values in the resource */
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|     box.x = 0;
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|     box.y = 0;
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|     box.z = 0;
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|     box.w = 5;
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|     box.h = 1;
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|     box.d = 1;
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|     ret = virgl_renderer_transfer_read_iov(res2.handle, ctx.ctx_id, 0, 50, 0, &box, 0, NULL, 0);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* check the returned values */
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|     for (i = 0; i < 5; i++) {
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| 	uint32_t *ptr = res2.iovs[0].iov_base;
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| 	ck_assert_int_eq(ptr[i], test_green);
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|     }
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| 
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|     /* cleanup */
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|     virgl_renderer_ctx_detach_resource(ctx.ctx_id, res2.handle);
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|     virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
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| 
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|     testvirgl_destroy_backed_res(&res);
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|     testvirgl_destroy_backed_res(&res2);
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| 
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|     testvirgl_fini_ctx_cmdbuf(&ctx);
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| }
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| END_TEST
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| 
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| struct vertex {
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|    float position[4];
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|    float color[4];
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| };
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| 
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| static struct vertex vertices[3] =
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| {
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|    {
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|       { 0.0f, -0.9f, 0.0f, 1.0f },
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|       { 1.0f, 0.0f, 0.0f, 1.0f }
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|    },
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|    {
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|       { -0.9f, 0.9f, 0.0f, 1.0f },
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|       { 0.0f, 1.0f, 0.0f, 1.0f }
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|    },
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|    {
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|       { 0.9f, 0.9f, 0.0f, 1.0f },
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|       { 0.0f, 0.0f, 1.0f, 1.0f }
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|    }
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| };
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| 
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| /* create a resource - clear it to a color, render something */
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| START_TEST(virgl_test_render_simple)
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| {
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|     struct virgl_context ctx;
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|     struct virgl_resource res;
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|     struct virgl_resource vbo;
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|     struct virgl_surface surf;
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|     struct pipe_framebuffer_state fb_state;
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|     struct pipe_vertex_element ve[2];
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|     struct pipe_vertex_buffer vbuf;
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|     int ve_handle, vs_handle, fs_handle;
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|     int ctx_handle = 1;
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|     union pipe_color_union color;
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|     struct virgl_box box;
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|     int ret;
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|     int tw = 300, th = 300;
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| 
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|     ret = testvirgl_init_ctx_cmdbuf(&ctx);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* init and create simple 2D resource */
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|     ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
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|     ck_assert_int_eq(ret, 0);
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| 
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|     /* attach resource to context */
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|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
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| 
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|     /* create a surface for the resource */
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|     memset(&surf, 0, sizeof(surf));
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|     surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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|     surf.handle = ctx_handle++;
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|     surf.base.texture = &res.base;
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| 
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|     virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
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| 
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|     /* set the framebuffer state */
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|     fb_state.nr_cbufs = 1;
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|     fb_state.zsbuf = NULL;
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|     fb_state.cbufs[0] = &surf.base;
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|     virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
 | |
| 
 | |
|     /* clear the resource */
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|     /* clear buffer to green */
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|     color.f[0] = 0.0;
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|     color.f[1] = 1.0;
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|     color.f[2] = 0.0;
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|     color.f[3] = 1.0;
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|     virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
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| 
 | |
|     /* create vertex elements */
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|     ve_handle = ctx_handle++;
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|     memset(ve, 0, sizeof(ve));
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|     ve[0].src_offset = Offset(struct vertex, position);
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|     ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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|     ve[1].src_offset = Offset(struct vertex, color);
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|     ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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|     virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
 | |
| 
 | |
|     virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
 | |
| 
 | |
|     /* create vbo */
 | |
|     ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
 | |
| 
 | |
|     /* inline write the data to it */
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|     box.x = 0;
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|     box.y = 0;
 | |
|     box.z = 0;
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|     box.w = sizeof(vertices);
 | |
|     box.h = 1;
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|     box.d = 1;
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|     virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
 | |
| 
 | |
|     vbuf.stride = sizeof(struct vertex);
 | |
|     vbuf.buffer_offset = 0;
 | |
|     vbuf.buffer = &vbo.base;
 | |
|     virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
 | |
| 
 | |
|     /* create vertex shader */
 | |
|     {
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| 	struct pipe_shader_state vs;
 | |
|          const char *text =
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| 	   "VERT\n"
 | |
| 	   "DCL IN[0]\n"
 | |
| 	   "DCL IN[1]\n"
 | |
| 	   "DCL OUT[0], POSITION\n"
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| 	   "DCL OUT[1], COLOR\n"
 | |
| 	   "  0: MOV OUT[1], IN[1]\n"
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| 	   "  1: MOV OUT[0], IN[0]\n"
 | |
| 	   "  2: END\n";
 | |
| 	 memset(&vs, 0, sizeof(vs));
 | |
| 	 vs_handle = ctx_handle++;
 | |
| 	 virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
 | |
| 				   &vs, text);
 | |
| 	 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
 | |
|     }
 | |
| 
 | |
|     /* create fragment shader */
 | |
|     {
 | |
| 	struct pipe_shader_state fs;
 | |
| 	const char *text =
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| 	    "FRAG\n"
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| 	    "DCL IN[0], COLOR, LINEAR\n"
 | |
| 	    "DCL OUT[0], COLOR\n"
 | |
| 	    "  0: MOV OUT[0], IN[0]\n"
 | |
| 	    "  1: END\n";
 | |
| 	memset(&fs, 0, sizeof(fs));
 | |
| 	fs_handle = ctx_handle++;
 | |
| 	virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
 | |
| 				   &fs, text);
 | |
| 
 | |
|         virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
 | |
|     }
 | |
| 
 | |
|     /* set blend state */
 | |
|     {
 | |
| 	struct pipe_blend_state blend;
 | |
| 	int blend_handle = ctx_handle++;
 | |
| 	memset(&blend, 0, sizeof(blend));
 | |
| 	blend.rt[0].colormask = PIPE_MASK_RGBA;
 | |
| 	virgl_encode_blend_state(&ctx, blend_handle, &blend);
 | |
| 	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
 | |
|     }
 | |
| 
 | |
|     /* set depth stencil alpha state */
 | |
|     {
 | |
| 	struct pipe_depth_stencil_alpha_state dsa;
 | |
| 	int dsa_handle = ctx_handle++;
 | |
| 	memset(&dsa, 0, sizeof(dsa));
 | |
| 	dsa.depth.writemask = 1;
 | |
| 	dsa.depth.func = PIPE_FUNC_LESS;
 | |
| 	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
 | |
| 	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
 | |
|     }
 | |
| 
 | |
|     /* set rasterizer state */
 | |
|     {
 | |
| 	struct pipe_rasterizer_state rasterizer;
 | |
| 	int rs_handle = ctx_handle++;
 | |
| 	memset(&rasterizer, 0, sizeof(rasterizer));
 | |
| 	rasterizer.cull_face = PIPE_FACE_NONE;
 | |
| 	rasterizer.half_pixel_center = 1;
 | |
| 	rasterizer.bottom_edge_rule = 1;
 | |
| 	rasterizer.depth_clip = 1;
 | |
| 	virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
 | |
| 	virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
 | |
|     }
 | |
| 
 | |
|     /* set viewport state */
 | |
|     {
 | |
| 	struct pipe_viewport_state vp;
 | |
| 	float znear = 0, zfar = 1.0;
 | |
| 	float half_w = tw / 2.0f;
 | |
| 	float half_h = th / 2.0f;
 | |
| 	float half_d = (zfar - znear) / 2.0f;
 | |
| 
 | |
| 	vp.scale[0] = half_w;
 | |
| 	vp.scale[1] = half_h;
 | |
| 	vp.scale[2] = half_d;
 | |
| 
 | |
| 	vp.translate[0] = half_w + 0;
 | |
| 	vp.translate[1] = half_h + 0;
 | |
| 	vp.translate[2] = half_d + znear;
 | |
| 	virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
 | |
|     }
 | |
| 
 | |
|     /* draw */
 | |
|     {
 | |
| 	struct pipe_draw_info info;
 | |
| 	memset(&info, 0, sizeof(info));
 | |
| 	info.count = 3;
 | |
| 	info.mode = PIPE_PRIM_TRIANGLES;
 | |
| 	virgl_encoder_draw_vbo(&ctx, &info);
 | |
|     }
 | |
| 
 | |
|     virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
 | |
| 
 | |
|     /* create a fence */
 | |
|     testvirgl_reset_fence();
 | |
|     ret = virgl_renderer_create_fence(1, ctx.ctx_id);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     do {
 | |
| 	int fence;
 | |
| 
 | |
| 	virgl_renderer_poll();
 | |
| 	fence = testvirgl_get_last_fence();
 | |
| 	if (fence >= 1)
 | |
| 	    break;
 | |
| 	nanosleep((struct timespec[]){{0, 50000}}, NULL);
 | |
|     } while(1);
 | |
| 
 | |
|     /* read back the tri values in the resource */
 | |
|     box.x = 0;
 | |
|     box.y = 0;
 | |
|     box.z = 0;
 | |
|     box.w = tw;
 | |
|     box.h = th;
 | |
|     box.d = 1;
 | |
|     ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     {
 | |
| 	int w, h;
 | |
| 	bool all_cleared = true;
 | |
| 	uint32_t *ptr = res.iovs[0].iov_base;
 | |
| 	for (h = 0; h < th; h++) {
 | |
| 	    for (w = 0; w < tw; w++) {
 | |
| 		if (ptr[h * tw + w] != test_green)
 | |
| 		    all_cleared = false;
 | |
| 	    }
 | |
| 	}
 | |
| 	ck_assert_int_eq(all_cleared, false);
 | |
|     }
 | |
| 
 | |
|     /* cleanup */
 | |
|     virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
 | |
| 
 | |
|     testvirgl_destroy_backed_res(&vbo);
 | |
|     testvirgl_destroy_backed_res(&res);
 | |
| 
 | |
|     testvirgl_fini_ctx_cmdbuf(&ctx);
 | |
| }
 | |
| END_TEST
 | |
| 
 | |
| /* create a resource - clear it to a color, render something */
 | |
| START_TEST(virgl_test_render_geom_simple)
 | |
| {
 | |
|     struct virgl_context ctx;
 | |
|     struct virgl_resource res;
 | |
|     struct virgl_resource vbo;
 | |
|     struct virgl_surface surf;
 | |
|     struct pipe_framebuffer_state fb_state;
 | |
|     struct pipe_vertex_element ve[2];
 | |
|     struct pipe_vertex_buffer vbuf;
 | |
|     int ve_handle, vs_handle, fs_handle, gs_handle;
 | |
|     int ctx_handle = 1;
 | |
|     union pipe_color_union color;
 | |
|     struct virgl_box box;
 | |
|     int ret;
 | |
|     int tw = 300, th = 300;
 | |
| 
 | |
|     ret = testvirgl_init_ctx_cmdbuf(&ctx);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     /* Geometry shader are only available since GLSL 150 */
 | |
|     uint32_t glsl_level = testvirgl_get_glsl_level_from_caps();
 | |
|     if (glsl_level < 150) {
 | |
|       testvirgl_fini_ctx_cmdbuf(&ctx);
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     /* init and create simple 2D resource */
 | |
|     ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     /* attach resource to context */
 | |
|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
 | |
| 
 | |
|     /* create a surface for the resource */
 | |
|     memset(&surf, 0, sizeof(surf));
 | |
|     surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
 | |
|     surf.handle = ctx_handle++;
 | |
|     surf.base.texture = &res.base;
 | |
| 
 | |
|     virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
 | |
| 
 | |
|     /* set the framebuffer state */
 | |
|     fb_state.nr_cbufs = 1;
 | |
|     fb_state.zsbuf = NULL;
 | |
|     fb_state.cbufs[0] = &surf.base;
 | |
|     virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
 | |
| 
 | |
|     /* clear the resource */
 | |
|     /* clear buffer to green */
 | |
|     color.f[0] = 0.0;
 | |
|     color.f[1] = 1.0;
 | |
|     color.f[2] = 0.0;
 | |
|     color.f[3] = 1.0;
 | |
|     virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
 | |
| 
 | |
|     /* create vertex elements */
 | |
|     ve_handle = ctx_handle++;
 | |
|     memset(ve, 0, sizeof(ve));
 | |
|     ve[0].src_offset = Offset(struct vertex, position);
 | |
|     ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
 | |
|     ve[1].src_offset = Offset(struct vertex, color);
 | |
|     ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
 | |
|     virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
 | |
| 
 | |
|     virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
 | |
| 
 | |
|     /* create vbo */
 | |
|     ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
 | |
| 
 | |
|     /* inline write the data to it */
 | |
|     box.x = 0;
 | |
|     box.y = 0;
 | |
|     box.z = 0;
 | |
|     box.w = sizeof(vertices);
 | |
|     box.h = 1;
 | |
|     box.d = 1;
 | |
|     virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
 | |
| 
 | |
|     vbuf.stride = sizeof(struct vertex);
 | |
|     vbuf.buffer_offset = 0;
 | |
|     vbuf.buffer = &vbo.base;
 | |
|     virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
 | |
| 
 | |
|     /* create vertex shader */
 | |
|     {
 | |
| 	struct pipe_shader_state vs;
 | |
|          const char *text =
 | |
| 	   "VERT\n"
 | |
| 	   "DCL IN[0]\n"
 | |
| 	   "DCL IN[1]\n"
 | |
| 	   "DCL OUT[0], POSITION\n"
 | |
| 	   "DCL OUT[1], GENERIC[20]\n"
 | |
| 	   "  0: MOV OUT[1], IN[1]\n"
 | |
| 	   "  1: MOV OUT[0], IN[0]\n"
 | |
| 	   "  2: END\n";
 | |
| 	 memset(&vs, 0, sizeof(vs));
 | |
| 	 vs_handle = ctx_handle++;
 | |
| 	 virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
 | |
| 				   &vs, text);
 | |
|          virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
 | |
|     }
 | |
| 
 | |
|     /* create geometry shader */
 | |
|     {
 | |
| 	struct pipe_shader_state gs;
 | |
|          const char *text =
 | |
| 	   "GEOM\n"
 | |
| 	   "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
 | |
| 	   "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
 | |
| 	   "PROPERTY GS_MAX_OUTPUT_VERTICES 3\n"
 | |
| 	   "PROPERTY GS_INVOCATIONS 1\n"
 | |
| 	   "DCL IN[][0], POSITION\n"
 | |
| 	   "DCL IN[][1], GENERIC[20]\n"
 | |
| 	   "DCL OUT[0], POSITION\n"
 | |
| 	   "DCL OUT[1], GENERIC[20]\n"
 | |
| 	   "IMM[0] INT32 {0, 0, 0, 0}\n"
 | |
| 	   "0:MOV OUT[0], IN[0][0]\n"
 | |
| 	   "1:MOV OUT[1], IN[0][1]\n"
 | |
| 	   "2:EMIT IMM[0].xxxx\n"
 | |
| 	   "3:MOV OUT[0], IN[1][0]\n"
 | |
| 	   "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
 | |
| 	   "5:EMIT IMM[0].xxxx\n"
 | |
| 	   "6:MOV OUT[0], IN[2][0]\n"
 | |
| 	   "7:MOV OUT[1], IN[2][1]\n"
 | |
| 	   "8:EMIT IMM[0].xxxx\n"
 | |
| 	   "9:END\n";
 | |
| 	 memset(&gs, 0, sizeof(gs));
 | |
| 	 gs_handle = ctx_handle++;
 | |
| 	 virgl_encode_shader_state(&ctx, gs_handle, PIPE_SHADER_GEOMETRY,
 | |
| 				   &gs, text);
 | |
|          virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY);
 | |
|     }
 | |
| 
 | |
|     /* create fragment shader */
 | |
|     {
 | |
| 	struct pipe_shader_state fs;
 | |
| 	const char *text =
 | |
| 	    "FRAG\n"
 | |
| 	    "DCL IN[0], GENERIC[20], LINEAR\n"
 | |
| 	    "DCL OUT[0], COLOR\n"
 | |
| 	    "  0: MOV OUT[0], IN[0]\n"
 | |
| 	    "  1: END\n";
 | |
| 	memset(&fs, 0, sizeof(fs));
 | |
| 	fs_handle = ctx_handle++;
 | |
| 	virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
 | |
| 				   &fs, text);
 | |
| 
 | |
|         virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
 | |
|     }
 | |
| 
 | |
|     /* set blend state */
 | |
|     {
 | |
| 	struct pipe_blend_state blend;
 | |
| 	int blend_handle = ctx_handle++;
 | |
| 	memset(&blend, 0, sizeof(blend));
 | |
| 	blend.rt[0].colormask = PIPE_MASK_RGBA;
 | |
| 	virgl_encode_blend_state(&ctx, blend_handle, &blend);
 | |
| 	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
 | |
|     }
 | |
| 
 | |
|     /* set depth stencil alpha state */
 | |
|     {
 | |
| 	struct pipe_depth_stencil_alpha_state dsa;
 | |
| 	int dsa_handle = ctx_handle++;
 | |
| 	memset(&dsa, 0, sizeof(dsa));
 | |
| 	dsa.depth.writemask = 1;
 | |
| 	dsa.depth.func = PIPE_FUNC_LESS;
 | |
| 	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
 | |
| 	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
 | |
|     }
 | |
| 
 | |
|     /* set rasterizer state */
 | |
|     {
 | |
| 	struct pipe_rasterizer_state rasterizer;
 | |
| 	int rs_handle = ctx_handle++;
 | |
| 	memset(&rasterizer, 0, sizeof(rasterizer));
 | |
| 	rasterizer.cull_face = PIPE_FACE_NONE;
 | |
| 	rasterizer.half_pixel_center = 1;
 | |
| 	rasterizer.bottom_edge_rule = 1;
 | |
| 	rasterizer.depth_clip = 1;
 | |
| 	virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
 | |
| 	virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
 | |
|     }
 | |
| 
 | |
|     /* set viewport state */
 | |
|     {
 | |
| 	struct pipe_viewport_state vp;
 | |
| 	float znear = 0, zfar = 1.0;
 | |
| 	float half_w = tw / 2.0f;
 | |
| 	float half_h = th / 2.0f;
 | |
| 	float half_d = (zfar - znear) / 2.0f;
 | |
| 
 | |
| 	vp.scale[0] = half_w;
 | |
| 	vp.scale[1] = half_h;
 | |
| 	vp.scale[2] = half_d;
 | |
| 
 | |
| 	vp.translate[0] = half_w + 0;
 | |
| 	vp.translate[1] = half_h + 0;
 | |
| 	vp.translate[2] = half_d + znear;
 | |
| 	virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
 | |
|     }
 | |
| 
 | |
|     /* draw */
 | |
|     {
 | |
| 	struct pipe_draw_info info;
 | |
| 	memset(&info, 0, sizeof(info));
 | |
| 	info.count = 3;
 | |
| 	info.mode = PIPE_PRIM_TRIANGLES;
 | |
| 	virgl_encoder_draw_vbo(&ctx, &info);
 | |
|     }
 | |
| 
 | |
|     virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
 | |
| 
 | |
|     /* create a fence */
 | |
|     testvirgl_reset_fence();
 | |
|     ret = virgl_renderer_create_fence(1, ctx.ctx_id);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     do {
 | |
| 	int fence;
 | |
| 
 | |
| 	virgl_renderer_poll();
 | |
| 	fence = testvirgl_get_last_fence();
 | |
| 	if (fence >= 1)
 | |
| 	    break;
 | |
| 	nanosleep((struct timespec[]){{0, 50000}}, NULL);
 | |
|     } while(1);
 | |
| 
 | |
|     /* read back the tri values in the resource */
 | |
|     box.x = 0;
 | |
|     box.y = 0;
 | |
|     box.z = 0;
 | |
|     box.w = tw;
 | |
|     box.h = th;
 | |
|     box.d = 1;
 | |
|     ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     {
 | |
| 	int w, h;
 | |
| 	bool all_cleared = true;
 | |
| 	uint32_t *ptr = res.iovs[0].iov_base;
 | |
| 	for (h = 0; h < th; h++) {
 | |
| 	    for (w = 0; w < tw; w++) {
 | |
| 		if (ptr[h * tw + w] != test_green)
 | |
| 		    all_cleared = false;
 | |
| 	    }
 | |
| 	}
 | |
| 	ck_assert_int_eq(all_cleared, false);
 | |
|     }
 | |
| 
 | |
|     /* cleanup */
 | |
|     virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
 | |
| 
 | |
|     testvirgl_destroy_backed_res(&vbo);
 | |
|     testvirgl_destroy_backed_res(&res);
 | |
| 
 | |
|     testvirgl_fini_ctx_cmdbuf(&ctx);
 | |
| }
 | |
| END_TEST
 | |
| 
 | |
| /* create a resource - clear it to a color, render something
 | |
|  * and test transform feedback
 | |
|  */
 | |
| START_TEST(virgl_test_render_xfb)
 | |
| {
 | |
|     struct virgl_context ctx;
 | |
|     struct virgl_resource res;
 | |
|     struct virgl_resource vbo;
 | |
|     struct virgl_resource xfb;
 | |
|     struct virgl_surface surf;
 | |
|     struct virgl_so_target so_target;
 | |
|     struct virgl_so_target *so_target_ptr;
 | |
|     struct pipe_framebuffer_state fb_state;
 | |
|     struct pipe_vertex_element ve[2];
 | |
|     struct pipe_vertex_buffer vbuf;
 | |
|     int ve_handle, vs_handle, fs_handle, xfb_handle;
 | |
|     int ctx_handle = 1;
 | |
|     union pipe_color_union color;
 | |
|     struct virgl_box box;
 | |
|     int ret;
 | |
|     int tw = 300, th = 300;
 | |
| 
 | |
|     ret = testvirgl_init_ctx_cmdbuf(&ctx);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     /* init and create simple 2D resource */
 | |
|     ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     /* attach resource to context */
 | |
|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
 | |
| 
 | |
|     /* create a surface for the resource */
 | |
|     memset(&surf, 0, sizeof(surf));
 | |
|     surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
 | |
|     surf.handle = ctx_handle++;
 | |
|     surf.base.texture = &res.base;
 | |
| 
 | |
|     virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);
 | |
| 
 | |
|     /* set the framebuffer state */
 | |
|     fb_state.nr_cbufs = 1;
 | |
|     fb_state.zsbuf = NULL;
 | |
|     fb_state.cbufs[0] = &surf.base;
 | |
|     virgl_encoder_set_framebuffer_state(&ctx, &fb_state);
 | |
| 
 | |
|     /* clear the resource */
 | |
|     /* clear buffer to green */
 | |
|     color.f[0] = 0.0;
 | |
|     color.f[1] = 1.0;
 | |
|     color.f[2] = 0.0;
 | |
|     color.f[3] = 1.0;
 | |
|     virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);
 | |
| 
 | |
|     /* create vertex elements */
 | |
|     ve_handle = ctx_handle++;
 | |
|     memset(ve, 0, sizeof(ve));
 | |
|     ve[0].src_offset = Offset(struct vertex, position);
 | |
|     ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
 | |
|     ve[1].src_offset = Offset(struct vertex, color);
 | |
|     ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
 | |
|     virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);
 | |
| 
 | |
|     virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
 | |
| 
 | |
|     /* create vbo */
 | |
|     ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);
 | |
| 
 | |
|     /* inline write the data to it */
 | |
|     box.x = 0;
 | |
|     box.y = 0;
 | |
|     box.z = 0;
 | |
|     box.w = sizeof(vertices);
 | |
|     box.h = 1;
 | |
|     box.d = 1;
 | |
|     virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);
 | |
| 
 | |
|     vbuf.stride = sizeof(struct vertex);
 | |
|     vbuf.buffer_offset = 0;
 | |
|     vbuf.buffer = &vbo.base;
 | |
|     virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);
 | |
| 
 | |
|     /* create stream output buffer */
 | |
|     ret = testvirgl_create_backed_simple_buffer(&xfb, 3, 3*sizeof(vertices), PIPE_BIND_STREAM_OUTPUT);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
|     virgl_renderer_ctx_attach_resource(ctx.ctx_id, xfb.handle);
 | |
| 
 | |
|     /* set streamout target */
 | |
|     xfb_handle = ctx_handle++;
 | |
|     virgl_encoder_create_so_target(&ctx, xfb_handle, &xfb, 0, 3*sizeof(vertices));
 | |
|     so_target.handle = xfb_handle;
 | |
|     so_target_ptr = &so_target;
 | |
|     virgl_encoder_set_so_targets(&ctx, 1, (struct pipe_stream_output_target **)&so_target_ptr, 0);
 | |
| 
 | |
|     /* create vertex shader */
 | |
|     {
 | |
| 	struct pipe_shader_state vs;
 | |
|          const char *text =
 | |
| 	   "VERT\n"
 | |
| 	   "DCL IN[0]\n"
 | |
| 	   "DCL IN[1]\n"
 | |
| 	   "DCL OUT[0], POSITION\n"
 | |
| 	   "DCL OUT[1], COLOR\n"
 | |
| 	   "  0: MOV OUT[1], IN[1]\n"
 | |
| 	   "  1: MOV OUT[0], IN[0]\n"
 | |
| 	   "  2: END\n";
 | |
| 	 memset(&vs, 0, sizeof(vs));
 | |
| 	 vs_handle = ctx_handle++;
 | |
| 	 vs.stream_output.num_outputs = 1;
 | |
| 	 vs.stream_output.stride[0] = 4;
 | |
| 	 vs.stream_output.output[0].num_components = 4;
 | |
| 	 virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
 | |
| 				   &vs, text);
 | |
|          virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
 | |
|     }
 | |
| 
 | |
|     /* create fragment shader */
 | |
|     {
 | |
| 	struct pipe_shader_state fs;
 | |
| 	const char *text =
 | |
| 	    "FRAG\n"
 | |
| 	    "DCL IN[0], COLOR, LINEAR\n"
 | |
| 	    "DCL OUT[0], COLOR\n"
 | |
| 	    "  0: MOV OUT[0], IN[0]\n"
 | |
| 	    "  1: END\n";
 | |
| 	memset(&fs, 0, sizeof(fs));
 | |
| 	fs_handle = ctx_handle++;
 | |
| 	virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
 | |
| 				   &fs, text);
 | |
|         virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
 | |
|     }
 | |
| 
 | |
|     /* set blend state */
 | |
|     {
 | |
| 	struct pipe_blend_state blend;
 | |
| 	int blend_handle = ctx_handle++;
 | |
| 	memset(&blend, 0, sizeof(blend));
 | |
| 	blend.rt[0].colormask = PIPE_MASK_RGBA;
 | |
| 	virgl_encode_blend_state(&ctx, blend_handle, &blend);
 | |
| 	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
 | |
|     }
 | |
| 
 | |
|     /* set depth stencil alpha state */
 | |
|     {
 | |
| 	struct pipe_depth_stencil_alpha_state dsa;
 | |
| 	int dsa_handle = ctx_handle++;
 | |
| 	memset(&dsa, 0, sizeof(dsa));
 | |
| 	dsa.depth.writemask = 1;
 | |
| 	dsa.depth.func = PIPE_FUNC_LESS;
 | |
| 	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
 | |
| 	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
 | |
|     }
 | |
| 
 | |
|     /* set rasterizer state */
 | |
|     {
 | |
| 	struct pipe_rasterizer_state rasterizer;
 | |
| 	int rs_handle = ctx_handle++;
 | |
| 	memset(&rasterizer, 0, sizeof(rasterizer));
 | |
| 	rasterizer.cull_face = PIPE_FACE_NONE;
 | |
| 	rasterizer.half_pixel_center = 1;
 | |
| 	rasterizer.bottom_edge_rule = 1;
 | |
| 	rasterizer.depth_clip = 1;
 | |
| 	virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
 | |
| 	virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
 | |
|     }
 | |
| 
 | |
|     /* set viewport state */
 | |
|     {
 | |
| 	struct pipe_viewport_state vp;
 | |
| 	float znear = 0, zfar = 1.0;
 | |
| 	float half_w = tw / 2.0f;
 | |
| 	float half_h = th / 2.0f;
 | |
| 	float half_d = (zfar - znear) / 2.0f;
 | |
| 
 | |
| 	vp.scale[0] = half_w;
 | |
| 	vp.scale[1] = half_h;
 | |
| 	vp.scale[2] = half_d;
 | |
| 
 | |
| 	vp.translate[0] = half_w + 0;
 | |
| 	vp.translate[1] = half_h + 0;
 | |
| 	vp.translate[2] = half_d + znear;
 | |
| 	virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
 | |
|     }
 | |
| 
 | |
|     /* draw */
 | |
|     {
 | |
| 	struct pipe_draw_info info;
 | |
| 	memset(&info, 0, sizeof(info));
 | |
| 	info.count = 3;
 | |
| 	info.mode = PIPE_PRIM_TRIANGLES;
 | |
| 	virgl_encoder_draw_vbo(&ctx, &info);
 | |
|     }
 | |
| 
 | |
|     virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);
 | |
| 
 | |
|     /* create a fence */
 | |
|     testvirgl_reset_fence();
 | |
|     ret = virgl_renderer_create_fence(1, ctx.ctx_id);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     do {
 | |
| 	int fence;
 | |
| 
 | |
| 	virgl_renderer_poll();
 | |
| 	fence = testvirgl_get_last_fence();
 | |
| 	if (fence >= 1)
 | |
| 	    break;
 | |
| 	nanosleep((struct timespec[]){{0, 50000}}, NULL);
 | |
|     } while(1);
 | |
| 
 | |
|     /* read back the tri values in the resource */
 | |
|     box.x = 0;
 | |
|     box.y = 0;
 | |
|     box.z = 0;
 | |
|     box.w = tw;
 | |
|     box.h = th;
 | |
|     box.d = 1;
 | |
|     ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
 | |
|     ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|     {
 | |
| 	int w, h;
 | |
| 	bool all_cleared = true;
 | |
| 	uint32_t *ptr = res.iovs[0].iov_base;
 | |
| 	for (h = 0; h < th; h++) {
 | |
| 	    for (w = 0; w < tw; w++) {
 | |
| 		if (ptr[h * tw + w] != test_green)
 | |
| 		    all_cleared = false;
 | |
| 	    }
 | |
| 	}
 | |
| 	ck_assert_int_eq(all_cleared, false);
 | |
|     }
 | |
| 
 | |
|     /* cleanup */
 | |
|     virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);
 | |
| 
 | |
|     testvirgl_destroy_backed_res(&xfb);
 | |
|     testvirgl_destroy_backed_res(&vbo);
 | |
|     testvirgl_destroy_backed_res(&res);
 | |
| 
 | |
|     testvirgl_fini_ctx_cmdbuf(&ctx);
 | |
| }
 | |
| END_TEST
 | |
| 
 | |
| /* send a large shader across */
 | |
| START_TEST(virgl_test_large_shader)
 | |
| {
 | |
|    int ret;
 | |
|    struct virgl_context ctx;
 | |
|    int ctx_handle = 1;
 | |
|    int fs_handle;
 | |
|    ret = testvirgl_init_ctx_cmdbuf(&ctx);
 | |
|    ck_assert_int_eq(ret, 0);
 | |
| 
 | |
|    /* create large fragment shader */
 | |
|    {
 | |
|       struct pipe_shader_state fs;
 | |
|       const char *text = large_frag;
 | |
| 
 | |
|       memset(&fs, 0, sizeof(fs));
 | |
|       fs_handle = ctx_handle++;
 | |
|       virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
 | |
|                                 &fs, text);
 | |
| 
 | |
|       virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
 | |
|    }
 | |
| 
 | |
|    testvirgl_fini_ctx_cmdbuf(&ctx);
 | |
| }
 | |
| END_TEST
 | |
| 
 | |
| static Suite *virgl_init_suite(void)
 | |
| {
 | |
|   Suite *s;
 | |
|   TCase *tc_core;
 | |
| 
 | |
|   s = suite_create("virgl_clear");
 | |
|   tc_core = tcase_create("clear");
 | |
|   tcase_add_test(tc_core, virgl_test_clear);
 | |
|   tcase_add_test(tc_core, virgl_test_blit_simple);
 | |
|   tcase_add_test(tc_core, virgl_test_overlap_obj_id);
 | |
|   tcase_add_test(tc_core, virgl_test_large_shader);
 | |
|   tcase_add_test(tc_core, virgl_test_render_simple);
 | |
|   tcase_add_test(tc_core, virgl_test_render_geom_simple);
 | |
|   tcase_add_test(tc_core, virgl_test_render_xfb);
 | |
| 
 | |
|   suite_add_tcase(s, tc_core);
 | |
|   return s;
 | |
| 
 | |
| }
 | |
| 
 | |
| int main(void)
 | |
| {
 | |
|   Suite *s;
 | |
|   SRunner *sr;
 | |
|   int number_failed;
 | |
| 
 | |
|   if (getenv("VRENDTEST_USE_EGL_SURFACELESS"))
 | |
|      context_flags |= VIRGL_RENDERER_USE_SURFACELESS;
 | |
|    if (getenv("VRENDTEST_USE_EGL_GLES"))
 | |
|       context_flags |= VIRGL_RENDERER_USE_GLES;
 | |
| 
 | |
|   s = virgl_init_suite();
 | |
|   sr = srunner_create(s);
 | |
| 
 | |
|   srunner_run_all(sr, CK_NORMAL);
 | |
|   number_failed = srunner_ntests_failed(sr);
 | |
|   srunner_free(sr);
 | |
| 
 | |
|   return number_failed == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
 | |
| }
 |