218 lines
6.6 KiB
Java
218 lines
6.6 KiB
Java
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.nfc;
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import android.app.NotificationManager;
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import android.content.Context;
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import android.content.res.Configuration;
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import android.os.Vibrator;
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import com.android.nfc.beam.SendUi;
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/**
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* Manages vibration, sound and animation for P2P events.
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*/
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public class P2pEventManager implements P2pEventListener, SendUi.Callback {
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static final String TAG = "NfcP2pEventManager";
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static final boolean DBG = true;
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static final long[] VIBRATION_PATTERN = {0, 100, 10000};
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final Context mContext;
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final NfcService mNfcService;
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final P2pEventListener.Callback mCallback;
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final Vibrator mVibrator;
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final NotificationManager mNotificationManager;
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final SendUi mSendUi;
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// only used on UI thread
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boolean mSending;
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boolean mNdefSent;
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boolean mNdefReceived;
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boolean mInDebounce;
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public P2pEventManager(Context context, P2pEventListener.Callback callback) {
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mNfcService = NfcService.getInstance();
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mContext = context;
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mCallback = callback;
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mVibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
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mNotificationManager = (NotificationManager) mContext.getSystemService(
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Context.NOTIFICATION_SERVICE);
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mSending = false;
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final int uiModeType = mContext.getResources().getConfiguration().uiMode
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& Configuration.UI_MODE_TYPE_MASK;
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if (uiModeType == Configuration.UI_MODE_TYPE_APPLIANCE) {
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// "Appliances" don't intrinsically have a way of confirming this, so we
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// don't use the UI and just autoconfirm where necessary.
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// Don't instantiate SendUi or else we'll use memory and never reclaim it.
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mSendUi = null;
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} else {
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mSendUi = new SendUi(context, this);
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}
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}
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@Override
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public void onP2pInRange() {
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mNdefSent = false;
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mNdefReceived = false;
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mInDebounce = false;
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if (mSendUi != null) {
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mSendUi.takeScreenshot();
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}
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}
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@Override
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public void onP2pNfcTapRequested() {
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mNfcService.playSound(NfcService.SOUND_START);
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mNdefSent = false;
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mNdefReceived = false;
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mInDebounce = false;
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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if (mSendUi != null) {
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mSendUi.takeScreenshot();
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mSendUi.showPreSend(true);
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}
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}
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@Override
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public void onP2pTimeoutWaitingForLink() {
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if (mSendUi != null) {
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mSendUi.finish(SendUi.FINISH_SCALE_UP);
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}
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}
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@Override
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public void onP2pSendConfirmationRequested() {
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mNfcService.playSound(NfcService.SOUND_START);
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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if (mSendUi != null) {
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mSendUi.showPreSend(false);
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} else {
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mCallback.onP2pSendConfirmed();
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}
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}
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@Override
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public void onP2pSendComplete() {
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mNfcService.playSound(NfcService.SOUND_END);
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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if (mSendUi != null) {
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mSendUi.finish(SendUi.FINISH_SEND_SUCCESS);
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}
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mSending = false;
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mNdefSent = true;
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}
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@Override
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public void onP2pHandoverNotSupported() {
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mNfcService.playSound(NfcService.SOUND_ERROR);
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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mSendUi.finishAndToast(SendUi.FINISH_SCALE_UP,
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mContext.getString(R.string.beam_handover_not_supported));
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mSending = false;
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mNdefSent = false;
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}
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@Override
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public void onP2pHandoverBusy() {
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mNfcService.playSound(NfcService.SOUND_ERROR);
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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mSendUi.finishAndToast(SendUi.FINISH_SCALE_UP, mContext.getString(R.string.beam_busy));
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mSending = false;
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mNdefSent = false;
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}
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@Override
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public void onP2pReceiveComplete(boolean playSound) {
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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if (playSound) mNfcService.playSound(NfcService.SOUND_END);
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if (mSendUi != null) {
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// TODO we still don't have a nice receive solution
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// The sanest solution right now is just to scale back up what we had
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// and start the new activity. It is not perfect, but at least it is
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// consistent behavior. All other variants involve making the old
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// activity screenshot disappear, and then removing the animation
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// window hoping the new activity has started by then. This just goes
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// wrong too often and can look weird.
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mSendUi.finish(SendUi.FINISH_SCALE_UP);
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}
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mNdefReceived = true;
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}
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@Override
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public void onP2pOutOfRange() {
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if (mSending) {
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mNfcService.playSound(NfcService.SOUND_ERROR);
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mSending = false;
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}
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if (!mNdefSent && !mNdefReceived && mSendUi != null) {
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mSendUi.finish(SendUi.FINISH_SCALE_UP);
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}
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mInDebounce = false;
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}
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@Override
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public void onSendConfirmed() {
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if (!mSending) {
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if (mSendUi != null) {
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mSendUi.showStartSend();
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}
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mCallback.onP2pSendConfirmed();
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}
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mSending = true;
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}
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@Override
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public void onCanceled() {
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mSendUi.finish(SendUi.FINISH_SCALE_UP);
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mCallback.onP2pCanceled();
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}
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@Override
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public void onP2pSendDebounce() {
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mInDebounce = true;
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mNfcService.playSound(NfcService.SOUND_ERROR);
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if (mSendUi != null) {
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mSendUi.showSendHint();
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}
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}
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@Override
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public void onP2pResumeSend() {
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mVibrator.vibrate(VIBRATION_PATTERN, -1);
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mNfcService.playSound(NfcService.SOUND_START);
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if (mInDebounce) {
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if (mSendUi != null) {
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mSendUi.showStartSend();
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}
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}
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mInDebounce = false;
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}
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@Override
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public boolean isP2pIdle() {
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if (mSendUi != null && !mSendUi.isSendUiInIdleState()) {
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return false;
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}
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return true;
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}
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}
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