136 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| Implementation notes regarding ADB.
 | |
| 
 | |
| I. General Overview:
 | |
| 
 | |
| The Android Debug Bridge (ADB) is used to:
 | |
| 
 | |
| - keep track of all Android devices and emulators instances
 | |
|   connected to or running on a given host developer machine
 | |
| 
 | |
| - implement various control commands (e.g. "adb shell", "adb pull", etc.)
 | |
|   for the benefit of clients (command-line users, or helper programs like
 | |
|   DDMS). These commands are called 'services' in ADB.
 | |
| 
 | |
| As a whole, everything works through the following components:
 | |
| 
 | |
|   1. The ADB server
 | |
| 
 | |
|     This is a background process that runs on the host machine. Its purpose
 | |
|     is to sense the USB ports to know when devices are attached/removed,
 | |
|     as well as when emulator instances start/stop.
 | |
| 
 | |
|     It thus maintains a list of "connected devices" and assigns a 'state'
 | |
|     to each one of them: OFFLINE, BOOTLOADER, RECOVERY or ONLINE (more on
 | |
|     this below).
 | |
| 
 | |
|     The ADB server is really one giant multiplexing loop whose purpose is
 | |
|     to orchestrate the exchange of data (packets, really) between clients,
 | |
|     services and devices.
 | |
| 
 | |
| 
 | |
|   2. The ADB daemon (adbd)
 | |
| 
 | |
|     The 'adbd' program runs as a background process within an Android device
 | |
|     or emulated system. Its purpose is to connect to the ADB server
 | |
|     (through USB for devices, through TCP for emulators) and provide a
 | |
|     few services for clients that run on the host.
 | |
| 
 | |
|     The ADB server considers that a device is ONLINE when it has successfully
 | |
|     connected to the adbd program within it. Otherwise, the device is OFFLINE,
 | |
|     meaning that the ADB server detected a new device/emulator, but could not
 | |
|     connect to the adbd daemon.
 | |
| 
 | |
|     The BOOTLOADER and RECOVERY states correspond to alternate states of
 | |
|     devices when they are in the bootloader or recovery mode.
 | |
| 
 | |
|   3. The ADB command-line client
 | |
| 
 | |
|     The 'adb' command-line program is used to run adb commands from a shell
 | |
|     or a script. It first tries to locate the ADB server on the host machine,
 | |
|     and will start one automatically if none is found.
 | |
| 
 | |
|     Then, the client sends its service requests to the ADB server.
 | |
| 
 | |
|     Currently, a single 'adb' binary is used for both the server and client.
 | |
|     this makes distribution and starting the server easier.
 | |
| 
 | |
| 
 | |
|   4. Services
 | |
| 
 | |
|     There are essentially two kinds of services that a client can talk to.
 | |
| 
 | |
|     Host Services:
 | |
|       These services run within the ADB Server and thus do not need to
 | |
|       communicate with a device at all. A typical example is "adb devices"
 | |
|       that is used to return the list of currently known devices and their
 | |
|       states. There are a few other services, though.
 | |
| 
 | |
|     Local Services:
 | |
|       These services either run within the adbd daemon, or are started by
 | |
|       it on the device. The ADB server is used to multiplex streams
 | |
|       between the client and the service running in adbd. In this case
 | |
|       its role is to initiate the connection, then of being a pass-through
 | |
|       for the data.
 | |
| 
 | |
| 
 | |
| II. Protocol details:
 | |
| 
 | |
|   1. Client <-> Server protocol:
 | |
| 
 | |
|     This section details the protocol used between ADB clients and the ADB
 | |
|     server itself. The ADB server listens on TCP:localhost:5037.
 | |
| 
 | |
|     A client sends a request using the following format:
 | |
| 
 | |
|         1. A 4-byte hexadecimal string giving the length of the payload
 | |
|         2. Followed by the payload itself.
 | |
| 
 | |
|     For example, to query the ADB server for its internal version number,
 | |
|     the client will do the following:
 | |
| 
 | |
|         1. Connect to tcp:localhost:5037
 | |
|         2. Send the string "000Chost:version" to the corresponding socket
 | |
| 
 | |
|     The 'host:' prefix is used to indicate that the request is addressed
 | |
|     to the server itself (we will talk about other kinds of requests later).
 | |
|     The content length is encoded in ASCII for easier debugging.
 | |
| 
 | |
|     The server should answer a request with one of the following:
 | |
| 
 | |
|         1. For success, the 4-byte "OKAY" string
 | |
| 
 | |
|         2. For failure, the 4-byte "FAIL" string, followed by a
 | |
|            4-byte hex length, followed by a string giving the reason
 | |
|            for failure.
 | |
| 
 | |
|     Note that the connection is still alive after an OKAY, which allows the
 | |
|     client to make other requests. But in certain cases, an OKAY will even
 | |
|     change the state of the connection.
 | |
| 
 | |
|     For example, the case of the 'host:transport:<serialnumber>' request,
 | |
|     where '<serialnumber>' is used to identify a given device/emulator; after
 | |
|     the "OKAY" answer, all further requests made by the client will go
 | |
|     directly to the corresponding adbd daemon.
 | |
| 
 | |
|     The file SERVICES.TXT lists all services currently implemented by ADB.
 | |
| 
 | |
| 
 | |
|   2. Transports:
 | |
| 
 | |
|     An ADB transport models a connection between the ADB server and one device
 | |
|     or emulator. There are currently two kinds of transports:
 | |
| 
 | |
|        - USB transports, for physical devices through USB
 | |
| 
 | |
|        - Local transports, for emulators running on the host, connected to
 | |
|          the server through TCP
 | |
| 
 | |
|     In theory, it should be possible to write a local transport that proxies
 | |
|     a connection between an ADB server and a device/emulator connected to/
 | |
|     running on another machine. This hasn't been done yet though.
 | |
| 
 | |
|     Each transport can carry one or more multiplexed streams between clients
 | |
|     and the device/emulator they point to. The ADB server must handle
 | |
|     unexpected transport disconnections (e.g. when a device is physically
 | |
|     unplugged) properly.
 |